Guide on 2D Game Dev
2025-07-23 02:49:44

Revamped Guide on 2D Game Development Using Unity 6 Now Available

Exciting Update: New Edition of 'Fun 2D Game Development' Released!



The publishing company Shoeisha, headquartered in Shinjuku, Tokyo, is thrilled to announce the upcoming release of the updated guidebook, "Fun 2D Game Development, 3rd Edition: Getting Started with Unity 6", scheduled to launch on July 24, 2025. This book serves as a perfect starting point for individuals eager to dive into the world of game development using Unity, a leading game engine widely praised for its versatility and user-friendliness.

Who Is This Book For?


Are you someone who wants to create games but doesn’t know where to start? Or perhaps you’re intimidated by programming, yet you’re excited about the prospect of developing your own games? This book is designed specifically for you. It simplifies the learning process, making game creation entertaining and accessible—even for absolute beginners.

What’s New in this Edition?


The new edition marks a significant upgrade, as it aligns with the latest version of Unity, Unity 6 LTS, which was released in October 2024 as a long-term support version. Throughout its pages, readers will find straightforward explanations and hands-on instructions for developing 2D games, ensuring that the journey from concept to creation is smooth and enjoyable.

Structure of the Book


The guide is divided into three main parts:
  • - Part 1: Preparing to Create Games: This section introduces essential concepts about game development and Unity. It covers the basics that every aspiring developer should understand before diving into project work.

  • - Part 2: Creating a Side-Scrolling Game: In this section, readers learn to develop a side-view game where players aim towards a goal. The chapters guide users through key features, such as creating the foundational systems and adding essential functionalities.

  • - Part 3: Developing a Top-Down Action Game: Readers will also explore how to craft a top-view action game, familiar for RPGs and shooting games. This section delves deeper into advanced game mechanics and graphics integration.

Each segment is crafted rigorously, ensuring that the reader can follow along and gradually build up their skills.

Practical Learning Approach


By following the structured chapters, which include step-by-step instructions and detailed explanations, readers will not only create simple games but will also gain a solid understanding of game design principles. The hands-on style is ideal for fostering creativity, encouraging readers to experiment with their own unique game creations once they’ve grasped the fundamentals.

Sample Chapters


  • - Chapter 04: Building the Basic System for a Side-View Game
  • - Chapter 08: Creating the Core System for a Top-View Action Game

Author Background


The book is penned by STUDIO SHIN, a seasoned game developer with over 20 years of experience in the industry, encompassing roles in design, planning, and programming across various platforms. Since becoming an independent freelancer in 2011, he has been dedicated to game development, application design, and writing, sharing his knowledge through teaching roles at esteemed art and technology schools.

Availability


"Fun 2D Game Development, 3rd Edition" will retail for 3,278 yen (including tax) and will be available at bookstores and various online retailers, including Shoeisha and Amazon.

With this revamped edition, aspiring game developers can look forward to an engaging and educational experience in the fascinating world of game development. Grab your copy and start your journey today!



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