Event Report: Special Screening of 'Sky: Two Embers'
On August 30, a remarkable event took place at 109 Cinemas Nagoya celebrating the overwhelming success of the film 'Sky: Two Embers - Part 1'. Organized by thatgamecompany, Inc., this special screening attracted approximately 120 enthusiastic Sky fans who experienced a unique viewing with LED candles illuminating the theater.
Since its release on August 8, the animation inspired by the acclaimed game 'Sky: Children of the Light' created a significant impact, expanding its screening locations from 20 to 42 across the country. The event was a testament to the warm support from fans, and tickets for the event sold out swiftly after going on sale on August 27.
As attendees arrived, they received special goodies, including LED candles and Manatee stickers. The venue transformed into an enchanting atmosphere as fans lit their candles, aligning with key moments of the film. The ambiance was nothing short of magical, creating a vibrant communal experience among fans.
After the screening, three members from thatgamecompany took the stage for a talk session: Visual Development Lead Hiroichiro Tanabe, Concept Artist and Head of Japanese Brand Marketing Miho Fujiwara, and Brand Marketer Koharu Kimata. The session included discussions on the production secrets of the film and how the distribution unfolded in Japan, showcasing the team's gratitude for the support received from fans which propelled the project forward.
Hiroichiro Tanabe shared insights on the film's unique challenges, contrasting the detailed visual requirements of games with the expansive creative scope of cinema. He emphasized a dedication to preserving the enchanting world of Sky while incorporating intricate storytelling. Moreover, he discussed the film’s heavier themes surrounding death and the team's dedication to conveying complex messages effectively.
Miho Fujiwara elaborated on the evolution of the film's distribution across Japan. She expressed how the team's resolve to reciprocate the immense affection the Japanese players have for the game led them to create a nationwide event rather than a limited one-day screening. She elaborated on the team's journey in learning the intricacies of film distribution from scratch, garnering immense support from various partners.
Koharu Kimata presented the thought process behind the film's pamphlet, ensuring it served as a cherished memento for viewers, filled with scenes and concept art that fans could reflect on post-screening.
As the event transitioned to a fun-filled lottery featuring the “Star Child Rock-Paper-Scissors,” excitement peaked. Winners received exclusive items like signed pamphlets and plush keychains of the