Game Development Seminar
2025-05-26 12:06:17

The Frontlines of Game Development: An Exclusive Seminar in Tokyo

Exploring the Cutting Edge of Game Development



On June 14, 2025, C&R Corporation will host a unique seminar titled "Procedural × Motion Capture × Infrastructure Design: Today's Real Production Landscape" at GUNCY'S TECH FORT in Koto, Tokyo. This event targets developers involved in modeling, animation, and infrastructure operations, providing them with the chance to connect with other professionals in the industry.

During this seminar, esteemed speakers from GUNCY'S, a company renowned for its transformative 3DCG technologies, will share their expertise on various current trends in game development. The seminar will consist of two main sessions: a presentation segment followed by a networking reception.

Seminar Overview


  • - Date & Time: June 14, 2025, from 4:00 PM to 8:00 PM (registration starts at 3:00 PM)
  • - Location: GUNCY'S TECH FORT, 3-14-8 Kiba, Koto City, Tokyo
  • - Admission Fee: General - 2,000 yen, Students - 1,000 yen
  • - Target Audience: Technical artists, motion designers, 3D animators, game developers, and CG video creators
  • - Capacity: 50 participants (subject to lottery if applications exceed capacity)

In the first segment, the focus will be on the integration of procedural video workflows using Unreal Engine 5 (UE5) and advanced infrastructure operation techniques. Speakers include technical planner Tetsuro Kobayashi, technical artist Haruki Ito, and CGI artist Kohei Nagata, who will discuss their experiences and provide valuable insights into the creative process behind their technical workflows.

Topics of Discussion


1. Procedural Flow × UE5 in Video Production: This segment will delve into the conceptual approach of combining procedural techniques with UE5 for creating short films. The speakers will illustrate the use of Houdini and Substance Designer in their workflow, emphasizing both the production path and visual crafting within UE5.
2. Infrastructure Design and Operation for Modern Studios: A presentation led by technical planner Tomoki Shishikura will tackle essential infrastructure topics necessary for operating studios today, discussing the complexities of modern audio and visual fundamental settings that are vital for studios aiming for IP integration.
3. Real-Time Motion Capture with MotionBuilder: Senior motion director Shigeru Ohata will guide attendees through the retargeting adjustments in MotionBuilder, shedding light on critical data transfer processes between various platforms, including Vicon and Unity or Unreal Engine.

Networking Reception


The seminar will conclude with a networking reception, enriching professional relationships and enabling participants to share experiences and insights in a collaborative environment.

Overall, this event is an exceptional opportunity for professionals in the gaming and CG industries to gain knowledge on the latest techniques, connect with peers, and collaborate on exciting new projects. Those interested must register before June 6, 2025, at 23:59 to secure a spot.

About C&R Corporation


Founded in 1990, C&R Corporation has grown into a leading agency focused on enhancing the lifetime value of professionals across various fields, including gaming, web, advertising, and digital content. The company offers a robust ecosystem designed to support creators through career consultations, seminars, and strategic partnerships, further solidifying its role as a pillar for artistic and technological growth in the industry.

For additional details and registration, please visit here.


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Topics Entertainment & Media)

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