A Journey Through Dreams: 'As I Began to Dream' Launches Today
Today marks the highly anticipated launch of
As I Began to Dream, a hand-painted puzzle platformer developed by the Indonesian studio Strayflux. Available on Nintendo Switch and PC through Steam and Epic Games, this unique title invites players to embark on a mesmerizing adventure that intertwines a girl’s search for peace and acceptance with elegant art and enchanting music.
An Artistic Experience
As I Began to Dream whisks players away to the delicate realm where dreams and reality blur together. The game showcases a beautifully handcrafted world filled with adorable, vividly designed characters and intricate puzzles. With the help of acclaimed editor David Patterson and original music composed by the talented JabFina, the experience promises to wrap players in an aura of wonder.
The recently released launch trailer highlights the game’s artistic charm, combining whimsical animations with engaging puzzle-solving mechanics. As players traverse this fantastical landscape, they will encounter a variety of challenges that require thoughtful interaction and clever strategies.
The Heart of the Story
The narrative unfolds around Lily, a girl who finds herself lost in a liminal space between comprehension and memory. As players guide her through different scenarios, they must confront loss and grief while pushing through to the other side. Each puzzle solved deepens the players' understanding of Lily’s journey, revealing how she found herself in this boundary-less world.
The story features encounters with unique and quirky residents of this unusual realm, each holding wisdom that aids Lily on her adventure. As players assist these inhabitants, they move closer to the iconic Golden Tower—an emblematic location within the story that symbolizes hope and ultimate fulfillment. The quest to uncover Lily’s background and the circumstances that led her to this dreamlike place is the heart of
As I Began to Dream, creating a deep emotional connection as the narrative unfolds.
Meet Strayflux Studio
Founded in 2019, Strayflux is a passionate 12-person indie game studio based in Indonesia. They embody a spirit of creativity and resilience, stating, “Like stray dogs without a direction, we have relied on our instincts to carve our own paths.” Their commitment to producing unique 2D art styles and diverse gaming experiences is driven by a shared passion for making games that inspire love and connection.
"We strive to keep creating games that we can genuinely love," they emphasize, showcasing their dedication to the craft while aiming to resonate with a wide audience.
About Soft Source Publishing
Soft Source is a game publisher based in Singapore, focusing on titles from Southeast Asia that present distinctive visuals and enchanting gameplay experiences. Their mission is to bring unique and engaging games to players around the globe, aligning with their commitment to promote underrepresented developers.
For those eager to follow Soft Source and discover the latest updates, they can be found on various social media platforms such as X (@SSourcePublish), YouTube, Instagram (@softsourcepublishing), and Facebook (@softsourcepublishing).
As the gaming community embraces
As I Began to Dream, excitement builds for more from Strayflux, including an art book, original soundtrack, and packaged versions set to release in 2026. With its captivating visual style and a heartfelt story, this new game ensures a delightful experience that invites players to delve deep into their own dreams and memories.