Introduction
As the holiday season approaches, those recovering from alcohol addiction often face heightened temptations and social pressures that can lead to relapse. Recognizing this critical challenge, researchers from Breda University of Applied Sciences (BUas), along with Novadic-Kentron (NK) and Thalamusa, have developed a novel approach utilizing Virtual and Augmented Reality technologies. The project, dubbed RECOVRY (RElapse COntrol VR therapY), aims to empower individuals to resist alcohol urges in real-world settings through immersive training.
The Challenge of the Festive Season
December is traditionally a tough time for individuals working towards recovery from addiction. Social events—such as parties and family gatherings—are often filled with alcohol, generating stress and cravings that can provoke a relapse. Research suggests that as many as 75% of those treated for alcohol addiction may relapse within a year. The need for effective tools to mitigate these risks has never been more urgent.
The RECOVRY Solution
The RECOVRY initiative utilizes VR technology to simulate scenarios that individuals might face during the holiday season, such as attending a bar or a festive gathering. Users practice resisting alcohol in a safe virtual environment, training their responses to these pressures. Professor Marnix van Gisbergen of BUas explains, “We created virtual environments and characters to mirror common triggers and give patients a chance to rehearse their refusal skills in realistic contexts.” By using both VR and AR, this tool enables triggers to appear within a patient's own home, allowing people to undertake valuable practice where they feel safest.
Phased Implementation
Dr. Victor Buwalda, a psychiatrist and former medical director at Novadic-Kentron, shares insights into the program's structure: “RECOVRY integrates traditional Cue Exposure Therapy with cutting-edge VR and AR technologies. The therapy unfolds in three distinct phases: starting within clinical settings, proceeding to supervised practice outside these environments, and eventually allowing individuals to practice independently at home.” The initial trials have shown promise, with successful assessments conducted on clients at Novadic-Kentron, one of the leading addiction treatment institutions in the Netherlands.
Future Developments
Despite these encouraging results, researchers are committed to further refinement of the RECOVRY application. Plans are underway to incorporate additional virtual environments, characters, scenarios, and even extending support to treat other addictions like smoking. There is also a focus on introducing features that aid relaxation, such as breathing exercises to help users decompress after VR sessions.
Looking Ahead
The preliminary outcomes have demonstrated a reduction in cravings and enhanced self-efficacy among participants. Moving forward, the team intends to expand their research internationally in collaboration with Eindhoven University of Technology. This collaboration aims to explore the long-term effects of the RECOVRY approach on relapse rates.
Breda University, as an institution at the forefront of applied research in digital immersive technologies, hopes that this project not only aids individuals in their recovery journeys but also provides a pathway for them to enjoy the festive season alongside their loved ones. With the right support and innovative solutions like RECOVRY, the fight against addiction continues to evolve, enhancing the prospects for recovery and rebuilding connections during challenging times.
For more information about the RECOVRY project, visit
Breda University.