Get Ready for iicon: A Groundbreaking Conference on Interactive Innovation in Las Vegas

The Entertainment Software Association (ESA) has officially opened ticket sales for the inaugural iicon (Interactive Innovation Conference), scheduled to take place from April 27–30, 2026, at the iconic Fontainebleau in Las Vegas. This unique leadership forum aims to shine a spotlight on the significant role of interactive technologies in shaping the future of global business. iicon is set to become a pivotal event for C-Suite leaders, heads of partnerships, and senior executives, providing an environment conducive to keynotes, panels, and immersive programming that focuses on the intersection of video games, emerging technologies, media, sports, education, and finance.

Stanley Pierre-Louis, the president and CEO of ESA, emphasizes that this conference marks the beginning of an essential dialogue surrounding the transformative influence of interactive technologies across various sectors. He stated, "With iicon, we’re convening a new kind of conversation—one that reflects how interactive technologies are now foundational to driving innovation across every sector of society and business." He added that beyond entertainment, video games are evolving into impactful, transformative tools that cater to the needs of billions of players worldwide.

This premiere conference only allows attendance for executives and decision-makers, aiming to foster strategic insights and cross-industry exchanges. The stringent guest management process seeks to offer a curated atmosphere that eliminates consumer participation, focusing instead on driving high-value discussions among industry leaders.

Among the notable speakers lined up for iicon are high-ranking officials from leading companies, including Strauss Zelnick, CEO and Chairman of Take-Two Interactive; Yves Guillemot, CEO of Ubisoft; and figures from powerhouses such as The Walt Disney Company, Epic Games, and many more. This lineup reinforces the conference’s intention to draw diverse voices from various fields, creating a melting pot of ideas and innovation.

Sarah Bond, President of Xbox and ESA Board Chair, expressed her enthusiasm for the opportunities the conference presents: “We appreciate the ESA establishing iicon as a platform to deepen connections among executives and thought leaders from within gaming and from a wide range of partner industries. Together, we will collaborate, invent, and create—and together we will all grow.”

As the global video game sector anticipates surpassing $300 billion in revenue by 2027, iicon positions itself as an essential summit for discovering potential opportunities fueled by this dynamic industry. Decision-makers interested in attending must apply through the official website, making it a unique experience tailored for fostering meaningful dialogues and fruitful connections among trailblazers.

Moving forward, iicon is set to install itself as the benchmark for discussions centered around interactive technology in business. With its immense potential and the backing of leading companies, the conference aims to generate discussions that extend beyond the walls of the Fontainebleau.

In essence, iicon stands as a testament to the entertainment software industry's commitment to shaping the future through technological advances and collaboration. As the event approaches, anticipation builds not only for the programs scheduled but also for the innovative conversations that are expected to emerge from these interactions. To explore additional details and secure your place at this landmark conference, visit iicon.com/event-info. Enjoy a front-row seat at an event designed not just to inform but to inspire the coming generations of business landscape orchestrators. Follow iicon on LinkedIn and X for further updates and announcements that allow participants to stay connected with the conversation and shifts in interactive engagement.

Topics Entertainment & Media)

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