SANKYO Introduces KUGITAMA Simulator Games
On October 30, 2025, SANKYO Co., Ltd., headquartered in Shibuya, Tokyo, launched the first phase of its digital initiative through the KUGITAMA project. The company has made available free simulator games for popular pachinko machines, including 'Roboski I' and 'All Star II', accessible via browsers on computers and smartphones. This marks a significant comeback for these nostalgic gaming machines, allowing fans and newcomers alike to enjoy them online.
Experience Nostalgia with Classic Games
The simulator games seek to faithfully recreate the beloved experiences from these iconic machines. Players can engage in an 'actual machine simulation' that closely mirrors the original gameplay. For those unfamiliar with pachinko, the games come equipped with a comprehensive tutorial that guides new players through the mechanics. Additionally, a new feature called 'V Challenge' allows anyone to quickly jump in and have fun, even if they haven't played before.
As part of the ongoing development, SANKYO has plans to expand the line-up with more simulator games in the future, keeping fans eager for updates and new experiences.
While the games are free to play, it's worth noting that players will incur their own costs for the devices they use and any associated data charges.
Exciting Campaign to Celebrate the Launch
To commemorate the release of the simulator games, SANKYO is hosting a campaign on their official X account. From October 30, 2025, at 1 PM until November 5, 2025, at 11:59 AM, players can participate in a follow-and-repost campaign.
How to Enter the Campaign:
1. Follow the official SANKYO X account.
2. Repost the campaign announcement.
3. Reply to the announcement with a screenshot of your results from the simulator games to double your chances of winning!
Participants can win one of 99 QUO card Pay vouchers worth 1,000 yen, providing a fun incentive to share their gaming experiences.
For detailed campaign regulations, participants are encouraged to check the terms available on the KUGITAMA special site.
Highlights of the Featured Machines
Roboski I (1988)
In Roboski I, players engage with a robotic character that skis. The gameplay involves catching balls that bounce to potentially win big prizes against a backdrop of engaging animations. The machine features both a direct entry method and an interactive element that makes the gaming experience dynamic.
All Star II (1989)
All Star II takes inspiration from basketball, where players navigate their balls among defenders to make successful shots. The game's layout encourages strategic plays, adding an extra layer of excitement as the challenges escalate when hitting the V Zones.
What is the KUGITAMA Project?
The KUGITAMA project aims to communicate the authentic excitement of pachinko gameplay using nails and balls to a wider audience. By promoting this initiative, SANKYO hopes to rejuvenate the pachinko gaming community, making it accessible and enjoyable for future generations, and combatting the decline in player numbers.
Explore the KUGITAMA special website
here to find out more about this ambitious project and stay up-to-date with the latest news.