GET Entertainment Inc. Partners with WLF Project
GET Entertainment Inc., headquartered in the British Virgin Islands and led by Director Katsuya Matsubara, has announced its official partnership with the WLF Project. This collaboration seeks to provide new entertainment experiences worldwide while enhancing communication capabilities that foster mutual trust among people.
What is the WLF Project?
The WLF Project aims to improve communication skills globally through the popular social deduction game, Werewolf. The initiative is driven by Kaz Suzuki, the visionary behind the first-ever Werewolf game app launched in 2011, titled 'Werewolf: Nightmare in Prison'. This app has become a catalyst for the Werewolf gaming boom both in Japan and internationally, boasting over 10 million downloads and more than 800 million players globally, establishing itself as the de facto standard in the genre.
Kaz Suzuki has acquired the trademark rights for 'Werewolf' and made it available under an open license, ensuring an accessible environment for anyone looking to leverage Werewolf games for business initiatives.
The WLF Project has also introduced the WLF Token, a cryptocurrency designed to expand the economic ecosystem surrounding Werewolf games, support various Werewolf organizations, and facilitate the development of new gaming applications. The project promotes a 'co-creational society' for Werewolf enthusiasts.
Notable entrepreneur Hiroyuki Nishimura is an advisor for the WLF Project, lending insights and strategic guidance that have amplified the project’s influence both domestically and internationally. The project is poised for significant expansion in the Web3 era, increasing anticipation for its future endeavors.
Introducing 'WOLF-FLOW'
'WOLF-FLOW' introduces a revolutionary twist to the Werewolf game. Departing from traditional conversational gameplay, this command-battle online format requires players to earn trust through actionable commands to identify the Werewolf amongst them. Each game lasts about 10 minutes, featuring characters brought to life by an impressive cast of voice actors:
- - Shun Horie as SATOSHI
- - Yu Serizawa as LISA
- - Takuya Eguchi as KING
- - Ikumi Hasegawa as MIA
- - ARASI as SPARK
- - Shingo Takachika as CYPHER
- - Yoko Hikasa as ANGIE
Background and Objectives of the Partnership
In August 2025, GET Entertainment plans to launch the 'GET Wallet' smartphone application, followed by the NFT marketplace 'Glitters' in September and the 'GET Platform', a next-generation entertainment-based ecosystem. The goal is to establish a Web3 entertainment infrastructure that allows users to experience seamless interactions of support and co-creation within a token economy.
The WLF Project’s pursuit of 'Entertainment through Words and Intelligence' aligns closely with GET’s vision, particularly its ambitious goal of achieving 'world peace'. Furthermore, the integrated experience of watching, supporting, and participating is highly compatible with GET’s aim of fan-driven entertainment co-creation.
Through this partnership, GET intends to integrate the mechanisms of the WLF Project into its various products, enhancing fan participation through features like token voting, staking, and exclusive NFT issuance, fostering a collaborative experience between fans and creators.
With the already-listed WLF Token and the presence of Hiroyuki Nishimura as an advisor, this collaboration is expected to significantly boost social credibility and recognition for Web3 entertainment.
Major Planned Collaborations
1.
NFTizing WOLF-FLOW Voice Cassettes: GET Entertainment plans to sell 'Cassette Disks', which contain the voices of the characters in 'WOLF-FLOW', as NFTs on the 'Glitters' marketplace. Holding these NFTs in the GET Wallet will unlock special features for users, creating unique experiences.
2.
Collaboration Commemorative NFT Campaign: GET and WLF will celebrate their partnership with an NFT lottery. Users can participate by following and retweeting the official social media accounts, with winners receiving limited edition cassette disk NFTs for use in 'WOLF-FLOW'.
3.
Fan Co-creation Projects: The upcoming 'GET Platform' is set to launch in September 2025, featuring voting and staking functions that will allow fans to influence project directions, such as game development, animations, events, and merchandise production, creating a co-creative initiative.
Future Outlook
This collaboration extends beyond mere IP partnership; it aims to establish a trust-cycled entertainment economy where fans’ enthusiasm is materialized through NFTs and tokens, reinvesting back to creators and holders. With the official launch of 'GET Platform' and the start of NFT sales on 'Glitters', GET and WLF will actively work towards realizing a decentralized autonomous organization (DAO) entertainment experience.
Stay tuned for further announcements regarding this exciting venture!