Four M Achieves Major Milestone
Four M Co., Ltd., led by CEO Kazuma Watanabe, has announced an impressive milestone with its self-developed hyper-casual games surpassing 25 million downloads worldwide. This achievement marks a significant moment for the company, especially since the download count has been accelerating since they crossed the 15 million mark. This success is not only a testament to their game development prowess but also to their growing influence in the global mobile gaming market.
Stand App Studio: The Creative Force
Launched in 2022, Stand App Studio operates under the guiding principle of "Delivering Excitement to the World". Since its inception, the studio has aimed to penetrate the vast global gaming market, acquiring valuable expertise and reciprocating this knowledge back to app developers. The studio's commitment to expanding its partnerships has led to continued growth, and it was recognized with the 'Transformation Award' at Google’s GCPP Summit in 2022.
Notable Games
Flip Beat: Ragdoll Shooter
One of their standout titles, "Flip Beat", is a unique shooting game where players tap to control weapons rotating in mid-air to defeat characters. Set to launch on October 2024, it has already garnered significant attention, achieving 5 million downloads solely on Android, showcasing its potential in the casual gaming genre.
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App Store
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Google Play
Ragdoll Capture
Another exciting addition, "Ragdoll Capture", features playful mechanics, allowing players to control ropes to capture and toss amusing characters. Slated for release in December 2024, this title is already approaching 3 million downloads across Android and iOS, promising to engage a broad audience with its light-hearted gameplay.
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App Store
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Google Play
Enhancing Mobile Game Publisher Support
Since 2022, Four M has actively engaged in supporting mobile game publishers, recognizing the importance of incorporating their perspectives into its business strategy. Utilizing its comprehensive platform, AnyManager, the company has provided thorough support mechanisms that have led to substantial growth for various apps. Through its own successful titles, Four M has gained insights into user acquisition and monetization strategies, enhancing its service offerings for app publishers.
CEO Kazuma Watanabe's Vision
According to CEO Kazuma Watanabe, the recent success illustrates the deepening operational expertise the firm is cultivating in the global market. Moving forward, Four M intends to bolster its support services further, aiding publishers in achieving progressive growth. The company is also diversifying its game development efforts beyond action titles, with new projects such as the puzzle game "Pic Fit" already showing promise.
Continuous Engagement and Support
Four M maintains an open channel for inquiries related to its services through its
website. Additionally, the company’s AnyManager platform serves as a comprehensive growth hub for web media, apps, and e-commerce sites. By offering analytics, monetization, and engagement initiatives through tools such as push notifications and web stories, it has successfully catered to over 1,900 publishers across Asia by June 2026.
For those interested in exploring the possibilities within mobile gaming and app development, Four M emphasizes a commitment to foster growth and collaboration within the industry, continuing its journey to create engaging experiences for users worldwide.
About Four M
- - Company Name: Four M Co., Ltd.
- - Location: Roppongi Hills, 31F, 6-10-1 Roppongi, Minato-ku, Tokyo
- - CEO: Kazuma Watanabe
- - Business Focus: Media product business, media partnership, technology support
- - Website: Four M