20 Years of Innovation: Celebrating SIGGRAPH's Real-Time Rendering Course

Two Decades of Progress in Real-Time Rendering



As SIGGRAPH 2025 approaches, the animation and gaming community is buzzing with anticipation to celebrate a major milestone—the 20th anniversary of the Advances in Real-Time Rendering in Games course. Scheduled from August 10 to 14 at the Vancouver Convention Centre, this event marks two decades of impactful contributions to computer graphics, shaping how video game graphics are experienced today.

Initially launched in 2006, this course was created to support a growing need among rendering engineers, game developers, and technical artists to share knowledge and explore the frontiers of real-time rendering. Over the years, it has transformed into an influential global platform that bridges cutting-edge research with industry innovation, driving the evolution of video games, architectural visualization, and interactive experiences worldwide.

A Legacy of Innovation


The course has consistently highlighted revolutionary advances in rendering technology, introducing pivotal techniques that are now standard in the industry. Among the celebrated innovations is the screen-space ambient occlusion technique, first presented by Crytek, which has become a cornerstone for modern real-time graphics. Other critical advancements include temporal anti-aliasing and GPU-driven pipelines that have made their mark years before they were widely adopted.


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