Open World Expands Leadership Team aimed at Innovation
Open World, widely recognized as a key strategic ally for gaming publishers and content creators, is taking a significant step forward by expanding its leadership team. The company has appointed three new executives: Adam Dempsky as Senior Vice President of Creator Programs, Kerri Norton as Executive Vice President of Research & Data Analytics, and Bryanna Goecke as Executive Vice President of Brand Sales. This important move aims to enhance Open World’s efforts in building key product verticals and facilitating growth and innovation within the gaming and creator economy.
The addition of these industry leaders is designed to bolster Open World’s offerings, which include creator-driven marketing campaigns and data-driven behavioral analytics. The goal is to support partners throughout their marketing funnel effectively. Chris Hopper, COO of Loaded Holdings (Open World's parent company), expressed enthusiasm about these appointments, emphasizing that these new leaders will significantly improve the company’s ability to provide unparalleled insights and pave the way for smarter, data-led strategies across the gaming and entertainment sectors.
Enhancing Creator Programs
Adam Dempsky, who will head the Creator Programs division, plans to offer a comprehensive solution for scalable creator campaigns. He stated, “Our approach utilizes a rich database that covers various aspects of the social space beyond gaming to make impactful decisions regarding influencer selection.” With Dempsky at the helm, the focus will be on developing proprietary tools designed to facilitate sustainable creator programs tailored to individual brands and publishers.
Focusing on Behavioral Analytics
Kerri Norton will lead the Behavior Analytics vertical, which is pivotal for making informed marketing decisions. She commented on the importance of behavioral analytics, noting that by leveraging a global dataset of more than a million gamers, the company aims to fill gaps in understanding audience behavior and player journeys. The insights derived from this analysis will be crucial in enabling clients to make quick, informed decisions during crucial timeframes, especially around game launches.
Driving Authentic Commercialization
Bryanna Goecke brings a wealth of experience to her role, where she will represent Open World in the marketplace. Goecke pointed out the significance of gaming as a channel to reach influential consumer demographics and expressed confidence in Open World’s readiness to be a strategic partner for brands seeking to enter this dynamic space. “Gaming has evolved into a substantial marketplace, serving as an impactful platform for brands,” she noted.
These executive appointments come shortly after J Eatedali's new role as President of Open World. With this enriched leadership team, the company is reinforcing its commitment to data-informed decision-making, creator-led storytelling, and community engagement rooted in gaming. This strategic shift aims to solidify Open World’s position as the go-to strategic partner for brands and content creators looking to make significant strides in the gaming landscape.
As J Eatedali stated, “With the infusion of leadership from Bryanna, Adam, and Kerri, Open World is set to redefine how companies interact with the gaming ecosystem.” This move signifies a determined push toward strengthening Open World’s core competencies and furthering its impact in the gaming industry.
About Open World
Open World, a subsidiary under Loaded Holdings, specializes in community management, market research, and creator program solutions catering to a diverse clientele including industry giants like Gillette, Spotify, Amazon, and Sony Interactive Entertainment. For further details, visit
weareopenworld.gg.
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