Unlocking the Relationship Between Math and CG Production
In the realm of computer graphics (CG), mathematics isn't just a tool; it's the backbone that supports aesthetic creations and intricate designs. Recognizing the essential role that math plays in CG production, Born Digital Inc. is set to offer an enlightening online course titled "Practical Mathematics for Computer Graphics: Equations as Tools for Creation" on December 9, 2025. This course aims to bridge the gap between two seemingly distinct fields—math and graphic design—and demonstrate how they harmoniously work together in the creation of engaging visual content.
Course Overview
Whether you are a novice or an intermediate learner, this workshop promises to provide a clear understanding of mathematical applications within CG. Participants will delve into key questions such as, "Where exactly is math utilized in CG?" and "What types of mathematics are essential for CG production?" Through visual diagrams, actual programming samples, and demonstrative behaviors, the course will connect mathematical formulas to visual representations on screen.
A central component of the workshop is the introduction of relevant programming languages such as C++ and HLSL, allowing participants to grasp the practical implications of math in CG production. This connection will empower attendees to create more informed and innovative designs in their work, enriching their understanding of both math and CG.
Depth of Learning and Retention
To solidify learning, a comprehension test will be administered after the course, enabling participants to assess their grasp of the material presented. In cases where the correct responses are low, a detailed explanation will follow, reinforcing concepts covered during the lecture. This structured approach to reviewing content ensures that knowledge is not only acquired but retained, laying a strong foundation for further exploration in the field of CG.
Meet the Instructor
The course is curated and presented by Ryuuichi Kawano, a seasoned programmer with an impressive career. He has made significant contributions to the gaming industry, including programming roles at notable companies known for their fighting games. His transition to academia as a lecturer reflects his commitment to sharing knowledge, and as a currently active freelance programmer and part-time educator, he continues to influence the next generation of creators. With many speaking engagements at conferences like CEDEC and CEDEC+KYUSHU, along with his published work, "The Grimoire of DirectX12", his expertise positions him as an ideal guide for this course.
Event Details
- - Date and Time: December 9, 2025, from 18:00 to 21:40 (JST)
- - Format: Online streaming
- - Duration: 220 minutes
- - Archive Access: Available for a limited time, sent to registered email within one week post-lecture.
- - Cost: 3,000 yen (excluding tax)
- - Host: CGWORLD
What is CGWORLD ONLINE ACADEMY?
CGWORLD ONLINE ACADEMY stands as a comprehensive Japanese video tutorial service tailored for CG creators. Produced by the monthly magazine "CGWORLD + digital video", the academy not only features tutorials from prominent domestic creators but also plans to include offerings from international creators, all in Japanese. It covers a plethora of themes such as concept art, modeling, rigging, animation, effects, lighting, rendering, and compositing, providing aspiring artists and experienced creators alike with the opportunity to enhance their skills from the convenience of their own devices.
For more details and registration, visit the
official site.