Fukuoka's Exciting Education Event: TEAM School Project
On January 18, 2026, an engaging public class event titled "Fukuoka Ichi Uketai Jugyō!? - Waku Waku Jugyō Daisakusen" took place at Kusagae Elementary School in Fukuoka. Organized by LX DESIGN, Fukuoka Smart City Community (FSC), and EduPorte, the event showcased a new educational model that connects schools and the local community through collaborative efforts.
The event brought together enthusiastic teachers from Fukuoka Prefecture and representatives from six local companies. Together, they formed teams that tackled real-world themes connecting education to society, including urban development, finance, generative AI, transportation, and language. The atmosphere in the classrooms was electric, with children actively engaging with provocative questions like, "What kind of town would make you excited about the future of Hakata?" and, "Can my ideas really contribute to society?"
Company representatives, stepping into the role of "adults who think together" rather than just instructors, collaborated with teachers to deepen the learning experience. As the lessons progressed, children's expressions became increasingly animated, with natural enthusiasm growing as they voiced their eagerness for more interactive learning.
Overview of the TEAM School Project
The TEAM School Project, an initiative designed to foster collaborative educational models, allows teachers and company representatives to work together from scratch to create engaging lessons. The project harnesses the expertise of teachers in developing child-centered curricula and combines it with the specialized knowledge of companies in fields such as AI, finance, urban development, and transportation. On that eventful day, they implemented these blended ideas into actionable lessons for the students.
The collaboration began on December 14, 2025, with a face-to-face introductory meeting followed by icebreaking sessions. The educators and company representatives participated in a workshop centered on the theme of "What is Learning?" This dialogue continued online with discussions in open chat groups, leading up to the public class event three weeks later.
Class Themes and Objectives
The event featured several unique lessons from various companies:
1.
JR Kyushu TEAM
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Theme: Creating a fun board game about the future of Hakata.
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Objective: Encourage children to contemplate urban development and express their ideas about an ideal future Hakata.
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Overview: Instead of focusing solely on societal challenges, this lesson approached learning by posing questions about visions for the future, allowing students to engage in creative board game making reflecting their ideal town.
2.
Charichari TEAM
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Theme: Be a One-Day Employee! Join the Charichari Future Meeting!
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Objective: To help children realize the importance of their ideas in contributing to society.
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Overview: This lesson aimed to instill a sense of belonging in the social community, prompting students to propose ideas for enhancing the company's future.
3.
Nishitetsu Group TEAM
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Theme: Dream Together with Nishitetsu Bus!
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Objective: Foster interest in public transport through engaging and informative lessons.
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Overview: Students learned important transportation concepts through quizzes and discussions about public transport's role in their lives.
4.
Fukuoka Bank TEAM
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Theme: Understand Money Flow! Become a Money Master!
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Objective: Explore the complexities of financial transactions through engaging activities.
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Overview: Using a game-based approach, students learned about money management and financial literacy in an enjoyable way.
5.
LINE Yahoo Communications TEAM
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Theme: Let's Create Unique LINE Stickers Using Generative AI!
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Objective: Encourage thoughtful communication in an increasingly tech-oriented world.
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Overview: Students engaged in hands-on activities creating personalized stickers, merging creativity with technology.
6.
LOVE FM TEAM
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Theme: Experience the Power of Language with LOVE Radio!
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Objective: Discover the importance of verbal communication.
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Overview: The children learned the values of words through real-time interaction with a radio DJ.
Future Perspectives and Reflections
Following the event, various stakeholders shared their insights to highlight the project's impact:
- - Shiharu Sato, Co-CEO at LX DESIGN:
The initiative aimed to embody the new brand message, "A Society Where We Co-Create Education Together as TEAM Schools." Feedback from children emphasized their joy and eagerness to learn more, driving our motivation for continuous improvement.
- - Fukuoka Smart City Community:
After this successful collaboration with educators, we see significant potential in fostering a new educational model in Fukuoka, engaging children as active participants in their learning journeys.
- - Mayo Miyazaki, CEO of EduPorte:
This project marks a innovative step in merging academic expertise and industry resources, enriching students' learning experiences.
The success of the TEAM School Project in Fukuoka signals a promising future for collaborative educational approaches, not only in Japan but potentially as a model for communities worldwide.
Conclusion
As LX DESIGN continues to redefine how education is perceived and delivered, their commitment to leveraging technology and community engagement creates numerous opportunities for students. The legacy of this event is sure to inspire new generations to connect education with real-world applications and societal contributions as they navigate their paths towards the future.