Game Exchange Meeting
2026-04-03 03:50:01

30th Game Industry Information Exchange Meeting: Insights into Future Trends

30th Game Industry Information Exchange Meeting



On March 13, 2026, the Marketing Association Co., Ltd. held the 30th Game Industry Information Exchange Meeting in collaboration with Beyond Co., Ltd. in Tokyo. This event aimed to create networks among professionals in the gaming industry, facilitating valuable connections and understanding industry needs more deeply.

What is the Game Industry Information Exchange Meeting?


The Game Industry Information Exchange Meeting serves as a platform where individuals associated with the gaming sector can come together. The primary objectives include:
1. Gaining insights into industry needs to improve service delivery.
2. Helping attendees to expand their networks and discover new business opportunities.

This meeting marked the milestone of the 30th gathering, showcasing the significance of collaboration and support within the gaming community. The Marketing Association provides user support services on behalf of game companies, effectively handling customer inquiries.

About Game Support Plus


For more details about the service, visit: Game Support Plus

Game Support Plus is equipped to manage user support across a variety of platforms, including console, online, mobile, social, and native applications. The valuable experiences gained from the information exchange meetings are integrated into the Game Support Plus service, continuously enhancing its effectiveness.

Event Highlights


As the doors of the venue opened, participants—ranging from game planners to engineers and creators—enthusiastically arrived. The agenda for the day unfolded as follows:

1. Opening Remarks and Guidance
2. Company Introductions from Marketing Association, Beyond Co., Ltd., and other participating firms
3. Breakout Sessions with the theme: "Challenges in AI Tool Implementation and Operational Strategies" followed by discussions and presentations
4. Networking Session
5. Closing Remarks

Company Introductions


The initial part of the event featured introductions from various companies, where attendees were eager to learn about the diverse services offered by the participating organizations.

Breakout Sessions & Presentations


Following the introductions, the breakout session commenced. Groups of 4-5 participants discussed the preset theme, fostering rich dialogues that echoed throughout the venue.

The discussion topic for the session was: "Challenges in AI Tool Implementation and Operational Strategies." Some pertinent points of discussion included:
  • - Instances where AI tools are routinely utilized, such as in meeting minutes.
  • - Countries outside Japan where reliance on AI is a norm.
  • - Challenges posed by security and rights issues, alongside the fear of job displacement.
  • - The importance of working collaboratively with tools while maintaining control instead of being overwhelmed.

Participants openly exchanged insights, weighing their professional challenges against the discourse, leading to a fruitful sharing of knowledge.

Networking Session


The event culminated in a networking session, providing an opportunity for attendees to mingle freely. Business card exchanges and engaging discussions on industry-specific topics filled the atmosphere, with many staying until the closing hour.

Feedback from Participants:
  • - "It was a great opportunity as I rarely meet others in the gaming field."
  • - "As a first-time participant, I found the group discussions interesting and enjoyable."

The positive feedback has encouraged the organization to continue hosting impactful information exchange meetings.

Future Meetings


The Marketing Association regularly organizes these gatherings, with the next meeting scheduled for June. Stay tuned for announcements on our upcoming sessions on the corporate seminar page.

Company Overview


  • - Company Name: Marketing Association Co., Ltd.
  • - CEO: Hirokazu Nakazono
  • - Location: 1-1-15 Ikebana, Taito-ku, Tokyo, Nansho Ueno Building 1, 3, 4F
  • - Capital: 17.5 million yen
  • - Business Scope: BPO services including call center operation and EC management.

Corporate Links




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Topics Entertainment & Media)

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