Tokyo Game Show 2025
2025-09-25 04:35:28

Tokyo Game Show 2025: A Record-Breaking Event Featuring Over 1100 Exhibitors From 47 Regions

Tokyo Game Show 2025: An Unprecedented Gathering of Gaming Enthusiasts



The excitement has reached a new peak as the Tokyo Game Show 2025, organized by the Computer Entertainment Supplier's Association (CESA), officially opened its doors on September 25, 2025, at 10:00 AM. This year, the event has surpassed all previous records, gathering an impressive 1,136 exhibitors from 47 different countries and regions, which is the highest number ever recorded in the event's history.

Record-Breaking Numbers



The attendance this year showcases the growing popularity of gaming on a global scale, with a total of 1,136 companies represented, including 521 domestic and 615 international exhibitors. This is a staggering 15% increase from last year, which only highlights the event's reputation as a premier platform for video game showcases and industry networking.

Exhibitor Breakdown



  • - Total Exhibitors: 1,136 (up from 985 last year)
  • - Total Booths: 4,157 (up from 3,252 last year)
  • - Participating Countries: 47 (up from 44 last year)

Furthermore, the distribution of exhibitors across various game genres and segments is more diverse than ever. Some key highlights include:
  • - General Exposition: 335 exhibitors (up from 260)
  • - Indie Game Corner: 294 exhibitors (up from 220)
  • - Gaming Hardware: 62 exhibitors (up from 43)
  • - AR/VR Corner: 16 exhibitors (down from 21)
  • - AI Technology Pavilion: 15 exhibitors (up from 9)

These numbers indicate a compelling interest in indie development, emerging technologies, and the ongoing evolution of gaming hardware.

Entry Procedures for Attendees



Business Days (September 25 & 26)


Business attendees will need to go through luggage checks at the main square before proceeding to registration on the second floor of the central mall. A new luggage check policy has been introduced this year to ensure a smoother entry process.

General Public Days (September 27 & 28)


For general attendees, different entry points will be available:
  • - Halls 1-8: Access via the west plaza after luggage checks.
  • - Halls 9-11: Enter through Hall 10’s first floor after checks near the northern plaza.
  • - A dedicated entry for those requiring special accommodations will be set up at the central entrance.

Entry restrictions are in place to manage crowd sizes in various areas as was done last year, utilizing sensors to monitor attendee numbers and funneling people accordingly. Specific ticket holders will still have access to their designated areas.

Age Restrictions on Game Trials


With adherence to the CESA Ethics Code and CERO rating system, any game classified as Z-rated will only be available for trial to attendees aged 18 and over. Age verification documents are necessary for this access, and guests are encouraged to bring valid identification like driver’s licenses, passports, or student IDs.

Engagement and Social Media Campaign


The event organizers have launched a social media campaign coinciding with TGS2025 where attendees can share thoughts and photographs using the hashtag #TGS2025. Five lucky winners will receive special merchandise packages from the event, which serve as a delightful incentive for engagement.

Campaign Contest Details


  • - Campaign Period: September 25 - September 28, 2025
  • - Prizes: TGS2025 special merchandise set, including a T-shirt, a suitcase belt, and more.

Event Overview


  • - Event Name: Tokyo Game Show 2025
  • - Organizer: CESA
  • - Venue: Makuhari Messe, Chiba City
  • - Dates:
- Business Days: September 25-26, 10:00 AM - 5:00 PM
- General Public: September 27, 9:30 AM - 5:00 PM, September 28, 9:30 AM - 4:30 PM

This year's Tokyo Game Show promises an exhilarating atmosphere filled with innovation, creativity, and a profound appreciation for video gaming culture, making it a must-visit for fans and industry professionals alike. For more information, visit the official website: TGS Official Site.


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Topics Entertainment & Media)

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