Roblox in STEAM Class
2025-12-23 06:53:08

Revolutionizing Remote Learning: GeekOut Introduces Roblox in KDDI's STEAM Class

Revolutionizing Remote Learning with Roblox



In an innovative move to enhance remote education, GeekOut Inc. has announced its partnership with KDDI and Ericsson Japan to incorporate Roblox into their upcoming remote STEAM classroom initiative. This event, scheduled for January 24, 2026, will connect students in Tokyo and Sendai, providing an engaging learning environment aimed at diminishing regional disparities in educational access.

Overview of the Initiative


The remote STEAM classroom initiative is a collaborative effort initiated by KDDI and Ericsson Japan in September 2025, designed to create a vivid learning experience for students who may be physically separated. The program aims to connect learners across distant regions, offering them the sensation of being in a shared space while participating in exciting educational activities suspended in the virtual universe of Roblox. By doing so, the initiative seeks not only to enhance the quality of education but also to foster digital equity.

For this second installment of the STEAM classroom, following a successful robot programming course held previously, the team will utilize Roblox, a widely beloved platform with 150 million daily active users. Through this educational program, students will have the opportunity to cultivate their programming skills while having fun—an essential component in today’s tech-driven world.

Roblox: The Perfect Learning Tool


Roblox stands out as an immersive platform that enables creation, exploration, and social interaction. It presents millions of unique experiences, allowing children to develop programming skills naturally while playing. By utilizing the popular Roblox Studio, particularly appealing to the alpha generation, students will embark on a learning journey that merges creativity with functionality.

Objectives and Goals


The primary goal of this initiative is to encourage children to think critically, embrace challenges, and express themselves creatively. By focusing on the development of skills essential for the future, such as problem-solving and creative thinking, this STEAM education program aims to maximize learning enjoyment while imparting invaluable knowledge.

Event Details


Date and Time


  • - January 24, 2026
  • - From 1:00 PM to 5:00 PM

Locations


  • - KDDI Takanawa Headquarters, Tokyo
  • - Ericsson Japan Sendai Office, Miyagi

Target Participants


  • - Approximately 30 elementary and middle school students
- 20 participants from KDDI Takanawa Headquarters
- 10 participants from Ericsson Japan Sendai Office
Note: Parents are encouraged to accompany their children. Numbers may vary based on availability.

Cost


  • - Free of charge

Activities


  • - Game creation workshop using Roblox for programming experiences.

Application Process


Interested participants can register through the application form available at: KDDI Future Co-Creation Program. Please note that the selection process will involve a lottery if applications exceed available spots, with successful applicants notified by email by January 13.

Application Deadline


  • - January 9, 2026

Conclusion


This remarkable collaboration between GeekOut, KDDI, and Ericsson Japan reflects a commitment to making education more accessible and equitable for children across different regions. By employing cutting-edge platforms like Roblox, the remote STEAM class initiatives are paving the way for an inclusive digital learning environment where the next generation can thrive.

For more information about this project, updates will be available through the social media platforms of KDDI, Ericsson Japan, and GeekOut.

About GeekOut


GeekOut is an engagement solutions company focused on immersive media development and co-creation with UGC creator communities. For more information, visit GeekOut Official Site.

STEAM Education Initiatives


The Ericsson x KDDI remote STEAM classrooms aim to bridge the educational gaps by providing equitable access to learning resources. With a commitment to digital education, the partners have been engaging students since 2022 with various STEAM programs, empowering them with the necessary skills for the future.


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