Game Info Meeting
2025-11-27 04:39:06

The 28th Game Industry Information Exchange Meeting Highlights

On October 2, 2025, the Marketing Association Inc. successfully co-hosted the 28th Game Industry Information Exchange Meeting alongside Genie Inc. at their Shinjuku office in Tokyo. This event is designed to establish a network among industry professionals in the gaming sector, facilitating deeper understanding of industry needs and providing invaluable opportunities for business connections.

Overview of the Game Industry Information Exchange Meeting


The Marketing Association Inc. specializes in providing support services through their offering, "Game Support Plus." This service caters to various genres of gaming, including consumer, online, mobile, social, and native applications, ensuring comprehensive user support. The Game Industry Information Exchange Meeting has been running for over 20 iterations, with the aim of:
1. Better understanding industry needs to enhance service provision.
2. Promoting networking and business opportunities among attendees.

The invaluable insights and experiences garnered through these meetings contribute significantly to the enhancement of the "Game Support Plus" services.

What is 'Game Support Plus'?


For more detailed information, visit: Game Support Plus.
The service offers email and chat support across a wide array of gaming genres, including console, online, and app-based games. Whether it's primary support or comprehensive secondary assistance with debugging, reporting, and other ancillary tasks, "Game Support Plus" delivers as per client requirements.

Event Highlights


The recent Game Industry Information Exchange Meeting took place in Genie Inc.'s modern office, reflecting their concept of being "unpretentious, functional, and creative." Attendees included game planners, engineers, and creators, showcasing a diverse spectrum of roles within the gaming industry.

The meeting's structure was as follows:
  • - Opening Remarks and Introduction
  • - Company Presentations: Including overviews from Marketing Association, Genie, and other participating companies.
  • - Discussion Session: Focused on "Challenges and Solutions Faced by Game Companies" where participants engaged in thoughtful discourse.
  • - Networking Session
  • - Closing Remarks

Company Introduction Segment
The event commenced with presentations from the involved organizations, allowing companies a platform to share insights about their services and missions. Attendees listened intently, eager to absorb knowledge from their peers.

Discussion and Presentations
Following the introductions, participants engaged in discussions grouped into teams of 4 to 5, designed to stimulate dialogue around pressing themes.
The discussions sparked enthusiastic conversations fueled by topics such as:
  • - The practical applications of generative AI in gaming.
  • - Balancing marketable creations with cost considerations.
  • - The hurdles faced by newcomers in the gaming market.
Participants candidly exchanged frustrations and insights, shedding light on common challenges while fostering a supportive environment.

Networking Segment
The latter half of the event transitioned into networking, enabling participants to mingle freely. Many took advantage of the opportunity to exchange business cards and establish new connections while discussing matters over drinks.

We'd like to extend our gratitude to everyone who participated; we aim to continue providing enriching experiences in future gaming information exchange meetings.

Upcoming Meetings


Our organization regularly hosts these valuable meetings, with the next, the 29th Game Industry Information Exchange Meeting, scheduled for December 5, 2025.
We invite everyone to join us for another insightful session!
Here are some useful links:

Company Overview


  • - Company Name: Marketing Association Inc.
  • - CEO: Hirokazu Nakazono
  • - Location: 1-1-15 Ikebukuro, Taito-ku, Tokyo, Japan
  • - Capital: 17.5 million yen
  • - Business Scope: BPO services including call center outsourcing and e-commerce operations.

For more insights, check our detailed event report on our official Note, including participant opinions and experiences!


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Topics Entertainment & Media)

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