ASO School Wins Award
2026-07-17 01:07:17

Fukuoka's ASO Pop Culture School Students Achieve Best Character Design Award

Fukuoka's ASO Pop Culture School Triumphs at 'WHO'S NEXT?'



In an impressive display of talent, students from Fukuoka's ASO Pop Culture School have bagged the top position in the character category of the renowned student competition 'WHO'S NEXT?'. Organized by CGWORLD, a media outlet focused on CG and video production, this competition provides a prestigious platform for aspiring students aiming for careers in the creative industries, particularly in CG and animation.

Outstanding Achievement


The winning piece, titled '穿天機槍ヴォルガ' (translated: 'Volga, the Sky-Filling Mechanism'), was created by Shota Kaneko, a student skilled in CG design and animation. His journey to victory holds a significant backstory: upon hearing his name announced as the first-place winner, Kaneko expressed a mix of astonishment and elation, highlighting that the result was a testament to his consistent efforts in submitting to 'WHO'S NEXT?' over the years.

Reflecting on his artistic process, Kaneko explained that he drew inspiration from the muscular structures of various animals, aiming to create a believable design of an imaginary creature. His work seamlessly fuses biological and mechanical elements, showcasing the artist's dedication and meticulous revisions on shapes and connections to enhance the overall quality of the piece.

Kaneko attributes his success largely to the daily production efforts during spring break, coupled with continuous feedback from dedicated faculty members. His immediate goals are to further explore realistic representations and make strides in visual design for the gaming and film industries. Ultimately, he aspires to create works that inspire others to delve into the realm of CG artistry.

About 'WHO'S NEXT?'


The 'WHO'S NEXT?' competition, initiated by CGWORLD, serves as an exceptional opportunity for students within the CG and video industries to present their work. Expert judges from various companies in the creative sector evaluate entries not only on technical skill but also on originality, creativity, and overall presentation. This event has garnered substantial interest, with numerous aspiring creators participating to showcase their capabilities in the competitive creative landscape.

In fields like gaming, animation, manga, and illustration, developing one's practical skills requires comprehensive understanding, including the anatomical structures of both humans and animals. ASO Pop Culture School emphasizes the importance of 'observation' and 'drawing skills' in its curriculum. Aspiring artists hone these essential skills through the combined 'Drawing Skills Improvement Curriculum,' which is a common requirement across all four disciplines in their first year of study.

Led by experienced instructors who are graduates of art schools, students partake in various exercises, including sketching, two-dimensional composition, expressive workshops, and digital exercises, culminating in the creation of approximately 55 pieces each year. This iterative process fosters necessary observational, structural, and expressive skills vital for successful artistry. It also allows students to identify their personal strengths and goals, ensuring they make informed choices when selecting their specialized fields in the second year.

Kaneko's awarded piece, 'Volga,' demonstrates a sophisticated understanding of muscle structures found in animals while managing to achieve a captivating realism despite being an imaginative creation. Such depth of representation emerges through diligent observation and comprehension of structural forms, a skill set cultivated through ASO's drawing improvement initiatives. This commitment to refining observation and sculpting abilities has undoubtedly contributed to the acclaim he has received for this particular work.

ASO Pop Culture School remains dedicated to providing a structured educational pathway that enhances foundational knowledge and technical expertise, empowering students to thrive in vibrant creative sectors like gaming, animation, manga, and illustration.

About ASO Pop Culture School


(Visit: ASO Pop Culture School)
Situated in Hakata, Fukuoka, ASO Pop Culture School specializes in a unique curriculum for disciplines including gaming, CGI, animation, manga, and illustration. It offers hands-on experience through practical coursework from the very first year, ensuring that even beginners can pursue their ambitions of becoming professionals in the creative field. With state-of-the-art facilities and strong industry connections for real-time guidance, students are equipped to acquire skills that render them industry-ready.

About Aso Group


(Visit: Aso Group)
Founded in 1939, the Aso Group operates 12 specialized schools and high schools across Fukuoka, making it one of the largest vocational school groups in Western Japan. With over 74,000 graduates, Aso provides practical education across a diverse range of sectors, from IT to design, catering to students from across Kyushu and beyond. The focus remains on individual capabilities and aspirations, supporting students in attaining their goals while cultivating practical skills.


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Topics Entertainment & Media)

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