TEAM FORGING® Experience
2025-06-05 01:38:20

Next-Generation Organizational Development Game 'TEAM FORGING®' Experiences at the University of Tokyo

Introduction


On May 20, 2025, the innovative organizational development game 'TEAM FORGING®', created by Aha Moment Innovation in Singapore, was featured in a session at the Graduate School of the University of Tokyo, specifically within the course titled 'Cultural and Human Information Studies Special Lectures XI: Design of Play and Learning'. This workshop was led by Professor Toru Fujimoto, providing a compelling opportunity for graduate students to engage with the game in an educational setting.

About 'TEAM FORGING®'


'TEAM FORGING®' is a groundbreaking multi-player organizational development game designed to visualize the nuances of decision-making and collaboration within teams. This game has been adopted by over ten countries, including notable organizations such as Apple, TikTok, and the National University of Singapore. By engaging in various game scenarios, students were able to explore communication, leadership, and decision-making processes in a simulated environment.

Immersive Experience for Students


During the session, graduate students participated in multiple gameplay scenarios in teams, which allowed them to experience real-time challenges that need collaborative solutions. After each round, teams engaged in reflective discussions about their actions, enhancing their understanding of their roles and the dynamics of teamwork. This immersive experience allowed them to gain critical insights into their collaborative efforts and the underlying dynamics of their group interactions.

Addressing Modern Challenges in Team Dynamics


In today's fast-paced work environments, with the rise of remote work and increasing diversity, the non-verbal relationships and transparency in decision-making within teams have become pressing issues. 'TEAM FORGING®' effectively addresses these challenges by providing a platform for both online and offline engagement, thereby uncovering the invisibles facets of 'team dynamics'. Its focus on dialogue and reflection serves as a practical learning tool for re-establishing relationships and improving team effectiveness.

Potential for Organizational and Educational Development


As organizations and educational institutions continue to seek innovative methods for capability development and talent cultivation, 'TEAM FORGING®' stands out as a vital resource. gbl (Game-Based Learning), the Japanese entity championing the game, plans to push for further incorporation of this game into corporate training and educational environments. Alongside this, gbl is exploring synergy with its own non-cognitive skill assessment model, '4CsGram', fostering a cycle of inquiry, behavioral change, and measurement in learning.

Summary of 'TEAM FORGING®'


  • - Developed by: Aha Moment Innovation (Singapore)
  • - Type: Multiplayer simulation game
  • - Basis: The game is designed around more than 15 organizational theories, including Tuckman’s Team Development Model and the theory of psychological safety.
  • - Features: Visual analysis utilizing behavioral logs and reflection dashboards.
  • - Implementation Record: Already adopted by organizations like Apple, TikTok, NUS, and others across over ten countries.

Company Overview


Aha Moment Innovation


  • - Company Name: Aha Moment Innovation Pte. Ltd.
  • - Location: Singapore
  • - Founded: 2022
  • - Services: Development and planning of educational products that combine game design with learning sciences.
  • - Notable Clients: TikTok, Apple, National University of Singapore (NUS).
  • - Website: Aha Moment Innovation

Game-Based Learning, Inc.


  • - Company Name: Game-Based Learning, Inc. (GBL)
  • - Location: 19th Floor, Ebisu Garden Place Tower, 4-20-3 Ebisu, Shibuya-ku, Tokyo
  • - CEO: Daisuke Shuto
  • - Established: February 19, 2024
  • - Services: Planning and providing games for education, talent development, and organizational development, along with developing the '4CsGram' assessment model.
  • - Website: Game-Based Learning


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