N High School Group Partners with Limit Zero Breakers for Engaging Educational Project
The N High School Group has embarked on an innovative educational initiative by collaborating with the upcoming animated action RPG,
Limit Zero Breakers. Starting in October 2025, this collaboration aims to empower high school students to engage in original character design and formulate marketing strategies to enhance game recognition.
This partnership forms part of their unique exploratory learning program,
Project N, which has been facilitating creative learning since 2017. Through Project N, students are encouraged to tackle societal challenges, hone their skills, and create outputs that reflect their learning journey, thus preparing them for their future careers.
Overview of the Collaboration
In this collaboration, students from the N High School will work in two distinct classes defined by their focus: the
alpha class and the
beta class.
Alpha Class: Character Creation Initiative
In the alpha class, students will explore the fascinating world of
Limit Zero Breakers by developing original characters and monsters that will resonate with potential players. The initiative will involve:
- - Creative design: Students will brainstorm and create appealing character concepts and illustrate them.
- - Presentations: Students will present their creations, receiving feedback from guest lecturers, including members from KADOKAWA and VIC Game Studios.
- - Skill development: This class emphasizes not just creativity but also presentation and articulation skills, crucial for any aspiring professional.
Beta Class: Marketing Strategy Development
The beta class shifts focus towards marketing strategies. Students will be tasked with designing effective approaches to elevate the game’s visibility in the market. Here’s what this entails:
- - Strategy formulation: Students will create actionable marketing plans to boost recognition for Limit Zero Breakers.
- - Guest insights: Prominent guest speakers, including a creative director from a leading advertising agency, will guide students through the marketing process.
- - Final presentation: Students will present their marketing strategies to key figures from KADOKAWA, including the CEO, providing them with a chance for real-world feedback.
Project Timetable and Execution
The collaborative project will commence on
October 3, 2025, and continue until December 19, 2025. It is designed to bridge educational theory with interactive practical application, ensuring students gain valuable insights into both game design and marketing concepts. Here are some key details:
- - Guest Lecturers for Alpha Class: Emiko Miyamoto from KADOKAWA.
- - Guest Evaluators for Beta Class: Tohru Natsuno, KADOKAWA’s CEO, ensuring high-caliber evaluation and guidance.
- - Collaborative Efforts: KADOKAWA and VIC Game Studios are the main partners in delivering this practical experience.
About Limit Zero Breakers
Limit Zero Breakers is currently in development, intended for PC and smartphone platforms. This game signifies an intersection of creativity and action, aiming to attract gamers looking for immersive experiences. Details such as gameplay strategies, character abilities, and community engagement will be crucial narratives explored by the students.
Learning Outcomes
Through this collaboration, students not only learn about game development and marketing but also increase their problem-solving, project management, and technical skills, preparing them for future challenges. The
Project N initiative has previously received accolades such as the
2020 Good Design Award, underscoring its effectiveness in providing exceptional educational outcomes.
The N High School Group’s venture into combining education with gaming illustrates the future of learning, one that is interactive, dynamic, and impactful. By fostering engagement through such initiatives, the students are taken a step closer to becoming the creators and innovators of tomorrow.