INCERGO S.A. and Visual Semiconductor's Merger Progress and 3D Display Innovations at CES 2026

INCERGO S.A. and Visual Semiconductor: Merging to Transform Visual Technology



In an exciting announcement made on January 2, 2026, INCERGO S.A. (ICG) has revealed significant advancements in its merger with Visual Semiconductor Inc. (VSI). This merger is not just a corporate development; it represents a major leap forward in visual technology, particularly with the release of VSI's innovative GF3D™ screens. This technology brings a revolutionary shift from conventional 2D displays to an immersive 3D experience without the need for glasses.

The Merger and Its Implications



The announcement outlined how INCERGO is progressing with the issuance of shares in support of this transformative merger. By converging ICG's resources and expertise with those of VSI, both companies aim to leverage the cutting-edge technology that GF3D™ offers. The transition from black-and-white displays to color was once revolutionary; now, the shift to glasses-free 3D technology is poised to redefine how we experience visual media.

At the upcoming Consumer Electronics Show (CES) 2026, scheduled for January 6-9 at the Las Vegas Convention Center, the companies will exhibit live demonstrations of their innovative screen technology. Attendees can visit Booth 21123 in Central Hall to witness firsthand how GF3D™ transforms standard 2D content into an engaging 3D experience in real-time.

GF3D™ Technology Explained



The GF3D™ technology is designed to operate at the screen level, converting ordinary 2D images to immersive 3D visuals without compromising user privacy; it does not require eye-tracking devices or cumbersome wearable technology. This sets it apart from existing 3D solutions, which often impose limitations or demand additional equipment.

The centerpiece of the display will be the GF3D™ 8K home screen, featuring a substantial 65-inch design ideal for large-viewing environments. This screen is tailored for a variety of uses, including watching movies, sports events, concerts, streaming content, and gaming, all presented in stunning three-dimensional visuals at standard viewing distances within a living room.

Moreover, for those who prefer mobile devices, the GF3D™ technology is also being applied to a 6.58-inch smartphone display. This innovation allows users to enjoy 3D content such as videos, games, social media, maps, user interfaces, and photo previews seamlessly, without the need for special glasses.

Taking 3D to the Next Level



The demonstrations at CES will highlight not only the practicality of GF3D™ in differing screen sizes but also its versatility across various use cases. This technology brings glasses-free 3D to standard consumer electronics, expanding the possibilities beyond augmented reality (AR) and virtual reality (VR) headsets. With these advancements, INCERGO and VSI are positioning themselves at the forefront of a new era in visual technology.

A Pivotal Shift in Technology
As INCERGO and Visual Semiconductor prepare for an inevitable transformation in the visual landscape, they assert that the days of flat 2D screens are numbered. The introduction of GF3D™ is heralded as one of the most significant advancements equivalent to the transition that marked the introduction of color displays.

Beyond just providing a technical marvel, the GF3D™ experience is about enhancing how we engage with media, creating immersive environments that captivate viewers without the physical constraints that glasses impose. As they gear up for CES 2026, both companies invite media, partners, and investors to join them on this thrilling journey into the future of consumer electronics.

For media inquiries, demonstrations, and further information about this unveiling, parties interested can reach out to the companies directly through their respective channels:
  • - Visual Semiconductor: [Contact Information]
  • - INCERGO S.A.: [Contact Information]

With their commitment to innovation, INCERGO S.A. and Visual Semiconductor are truly set to change the narrative of contemporary visual technology.

Topics Entertainment & Media)

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