Wonderfy's Role in Pokémon's New Adventure: Pokémon Friends
Wonderfy, a company based in Chiyoda, Tokyo, has announced that they will be responsible for providing problems and partial development for the upcoming game 'Pokémon Friends'. Set to be released globally on July 22, 2025, this game promises to bring excitement to the world of Pokémon while enhancing children's cognitive skills.
For over a decade, Wonderfy has been committed to developing engaging educational content that stimulates children's intellectual curiosity. Their mission focuses on unlocking the natural enthusiasm for learning in children worldwide. This dedication is reflected in their highly successful educational app, Think!Think!, which has reached over 3 million users across 150 countries and aims to make thinking enjoyable and fun for kids.
Creating Engaging Learning Experiences
All of Wonderfy's educational materials and content are meticulously planned and developed in-house. Before releasing any product to the public, they engage in a process of 'research lessons' where they observe children's reactions to improve and refine their content. This attention to detail results in unique and meaningful learning experiences, emphasizing the enjoyment of thinking rather than just the acquisition of knowledge.
With the new Pokémon Friends, Wonderfy combines their interactive educational experience with the engaging gameplay that Pokémon fans love. The game encompasses over 1,200 thought-provoking questions based on the beloved Pokémon universe, designed to challenge players in enjoyable and innovative ways. Each puzzle encourages players to think critically and creatively, ensuring a rewarding experience that can be enjoyed by children and adults alike.
A Glimpse into Pokémon Friends
Pokémon Friends is set to offer a variety of stimulating puzzles where players can challenge themselves and 'loosen their minds'. It adapts learning mechanics from Think!Think! but adds Pokémon-themed fun. Each puzzle utilizes the unique characteristics of the Pokémon world, making the experience not just educational but also entertaining.
One interesting feature of the game is the 'plush room', where players can collect 'ItoDama' earned by solving puzzles to create their very own Pokémon plush toys. Customization options allow players to design their room, choosing furniture and wallpaper to create a unique atmosphere.
Additionally, a feature called 'Friends Mission' offers players tasks from other players in the game world, allowing for a cooperative gaming experience where fulfilling requests might reward them with new furnishings or enhancements.
Why Pokémon Friends Matters
According to Wonderfy's CEO, Keisuke Kawashima, the motivation behind Pokémon Friends is to provide a fun and educational experience that children around the globe can enjoy. The structure of the game focuses not on competition but on personal bests, allowing children to progress at their own pace while parents can monitor their children's gameplay frequency.
This strong emphasis on fostering thinking skills, combined with the fun elements of the Pokémon universe, aims to create a unique project that resonates with families everywhere. Parents and children alike will be encouraged to explore the joys of learning through gaming.
About Wonderfy
Founded in 2014, Wonderfy is a pioneer in developing STEAM education content and teaching materials. Besides Pokémon Friends, the company's Think!Think! app has received numerous accolades, allowing children to enjoy a fun way of learning. Wonderfy continues to innovate in educational technology, striving to make learning engaging and enjoyable for children globally.
For more information about Pokémon Friends, visit their official landing page at
Pokémon Friends Official Website. Here you can find detailed information regarding gameplay, features, and updates leading up to the launch.
With the support of Pokémon Company, Wonderfy aims to celebrate the joy of thinking and learning through this innovative new game, solidifying their commitment to fostering a love of learning in children everywhere.