Groobee's Innovative Features in E-Commerce
BEENOS Entertainment has recently enhanced its e-commerce platform, Groobee, aimed specifically at the entertainment sector. This platform enables businesses to create their own online stores for merchandise related to artists, anime, and other intellectual properties. With the rise in the entertainment market, there has been an increase in limited edition products for sale on e-commerce sites. However, challenges such as product hoarding for resale have emerged, creating significant barriers for genuine fans who are eager to purchase exclusive items.
To address these pressing market issues, Groobee has unveiled new features: user-based purchasing restrictions, fan club exclusive sales, and event-specific e-commerce functionalities. These innovations are designed to tackle bulk purchasing by resellers and improve overall fan engagement, ensuring more equitable access to limited goods.
Background of Feature Development
With more artists and brands offering specialized products through e-commerce, there has been an alarming rise in purchase-hoarding and subsequent high-priced reselling. This not only diminishes fan satisfaction but also risks damaging the brand value of artists and intellectual property holders. These challenges prompted the development of Groobee’s latest features.
New Features Overview
1.
User-Based Purchasing Restrictions
Previously, purchasing limits were set per order, but Groobee has now implemented features that restrict purchases at the user level. This means that repeated purchases by the same user can be controlled easily, preventing situations where a few individuals can monopolize products. Administrators can simply set purchase limits for specific items from their management dashboard.
2.
Fan Club Exclusive Sales
This feature allows unique merchandise to be sold exclusively to verified fan club members. Non-members can still view these items, creating an incentive to join the club via prompts on the site. In conjunction with purchase restrictions, this can help alleviate excessive merchandise circulation.
3.
Event-Specific E-Commerce Capabilities
Utilizing NFC technology, Groobee enables sales at physical events, making certain products available only to attendees. This helps mitigate excessive reselling of high-demand items, ensuring they reach the true fans who wish to own them.
About Groobee
Groobee is an e-commerce service tailored for content creators like artists and animators, allowing them to launch their online stores without initial setup costs. The platform supports everything from creative content creation to customer service and logistics. In addition to standalone services, it allows for the development of mall-style e-commerce sites and can be integrated into existing platforms. Moreover, Groobee connects with BEENOS's cross-border purchasing support service, Buyee, to reach fans globally in Japan’s vibrant entertainment sector.
Looking Forward
As BEENOS Entertainment continues to innovate, they remain committed to addressing the evolving needs of artists, intellectual property holders, and their fanbases through cutting-edge technology. The introduction of these features is a testament to their dedication to enhancing the fan experience, ultimately paving the way for a more engaged community within the entertainment industry.
For more information on Groobee, visit
Groobee's official site. For inquiries about service implementation, check
here.
Company Overview
BEENOS Entertainment leverages the experience and success of the BEENOS Group to support the digital transformation of the entertainment sector. The company aims to connect content with fans through innovative technologies, thereby fostering the fan economy.
1.
Company Name: BEENOS Entertainment Inc.
2.
CEO: Yoshikazu Tamaya
3.
Headquarters: 8-4-13 Nishigotanda, Shinagawa, Tokyo
4.
Established: February 2012
5.
Capital: 30 million yen
To learn more about BEENOS Entertainment, visit their
corporate site.