The Korea Creative Content Agency (KOCCA) has announced its participation in the Tokyo Game Show 2026 (TGS2026) by setting up the 'Korea Pavilion.' The event will take place at Makuhari Messe from September 17 to 21, 2026. Fifteen Korean game companies will be featured in the pavilion, showcasing a diverse array of game titles and content specifically aimed at gaining traction in the Japanese gaming market.
This year's exhibition welcomes various Korean game developers, each eager to present their unique offerings to Japanese audiences. The participating companies include Team Horay with 'Cecilia,' SUNCYAN with 'The Spike Cross,' and MANY other exciting titles from a wide range of genres and platforms. This initiative is not only about showcasing games; it is also an opportunity for these companies to build networks and form partnerships with Japanese publishers and game-related businesses.
During the business days of the event, which span from September 17 to September 18, attendees will enjoy opportunities for meetings and business negotiations with industry stakeholders. This interaction is crucial for discovering new business partners and creating pathways for entering the Japanese market effectively. On general public days from September 19 to September 21, visitors will have the chance to experience Korean video games firsthand, significantly amplifying the appeal of Korean gaming culture.
In detail, the 'Korea Pavilion' will host several well-known game companies, each eager to explore collaborative ventures in gaming and content creation. Some of the featured titles include 'FAKEBOOK' by Underground Games and 'Chrono Soul' by Pixelian, reflecting the innovative spirit of Korean gaming. For a complete list of titles, visitors should refer to the Pavilion during the exhibition.
KOCCA aims to bridge the gap between Korean content creators and the Japanese market by highlighting the unique aspects of Korean games. This initiative is part of a broader strategy to promote the growth and global reach of South Korea's content industry, including broadcasting, music, and animation. KOCCA stands at the forefront of helping these companies make meaningful connections in Japan, thus enhancing overall business synergy.
To facilitate business discussions, interested parties can register for meetings with participating companies through a specified online form. In the realm of game and content, the connection between Korea and Japan is immensely vital.
As visitors gear up for this exciting event, the anticipation surrounding the 'Korea Pavilion' is palpable. Those interested in partnerships and innovative game content are encouraged to make their way to the pavilion and explore the rich variety that Korean game companies will bring to Tokyo this fall.
KOCCA, responsible for promoting the South Korean content industry, is dedicated to supporting growth and international expansion of its market players. With the Tokyo Business Center as a core part of its Japanese operations, KOCCA aims to foster business exchanges and collaborations between Korean and Japanese companies, marking a significant step in cultural and commercial diplomacy.
For inquiries regarding the Korea Pavilion, the operational team can be contacted via email at
[email protected], or by phone at +82-70-4223-2301. This upcoming event is set to be a milestone for the Korean gaming industry, as it presents an invaluable opportunity to shine on an international stage.