SIGGRAPH 2026 Returns to Los Angeles
The excitement is palpable as the 53rd annual SIGGRAPH conference makes its grand return to Los Angeles, a city known not just for its glitz and glamor but also as a global leader in film, gaming, and technology. Scheduled from
July 19 to 23, 2026, at the Los Angeles Convention Center, this year's conference aims to bring together thousands of industry professionals, researchers, and artists, spotlighting the trends and innovations in computer graphics and interactive techniques.
Los Angeles has always been a significant player in the creative industries, contributing massively to California’s economy—where creative jobs account for about
15.4% of total employment. The conference will serve as a stage for local creators to showcase their talents alongside international luminaries, fostering a rich exchange of ideas and practices within the vibrant community. As the
2026 Conference Chair, Chris Redmann commented, “LA always feels like home for SIGGRAPH. It’s exciting to be back, where we’re able to welcome the broad and vibrant community of artists and technologists in Southern California and beyond.”
What’s on the Agenda?
This year’s event promises an enriching lineup that includes production sessions, workshops, panels, and many more opportunities for attendees to immerse themselves in the world of computer graphics. Here’s a sneak peek into what participants can expect:
Production Sessions
These sessions offer a behind-the-scenes look at major entertainment projects. Notable highlights include:
- - “Wētā FX Presents Avatar Fire and Ash”: Explore the latest developments in the beloved franchise with insights from Lightstorm Entertainment’s Richard Baneham and Peter Litvack.
- - “Research to Reality: Scaling Generative AI for The Wizard of Oz at Sphere”: Presenters from Magnopus, including Rudy Grossman and Kevin Mullican, share how AI is transforming large-format presentations.
Immersive Experiences
The Immersive Pavilion is set to be a must-visit, providing hands-on experiences with virtual, augmented, and mixed realities. Visitors can explore different narratives and discover innovative uses of technology.
The Games Summit
As a new addition, the Games Summit will gather game developers for discussions focused on the art, technology, and craft of game creation. Sessions include:
- - “Performance Capture at Scale” by Pasha Sol of Electronic Arts.
- - “Beyond the Dot: New Ways to Reduce Motion Sickness in Gaming” presented by Ewa Trusz from Activision.
Educational Opportunities
There will be numerous workshops and courses tailored for all levels of expertise. Topics will range from advanced shading language technologies to fundamental physics for graphics, providing a comprehensive learning platform for attendees.
Locally-based experts from well-known organizations like
Netflix,
Electronic Arts, and academic institutions such as
UCLA and
USC will have a significant presence throughout the conference. Their contributions underscore the importance of Los Angeles as a hub for innovation in computer graphics.
Conclusion
SIGGRAPH 2026 is not just about showcasing cutting-edge technology but also about the powerful community driving the evolution of computer graphics. Attendees will not only get to engage with groundbreaking projects but also witness firsthand the collaborative spirit that defines this dynamic industry. For anyone interested in the future of digital art, game development, or interactive technology, this is an event that shouldn’t be missed!
For further details about the conference schedule and registration, visit
SIGGRAPH 2026.
Let’s celebrate creativity, innovation, and the future of computer graphics, right from the heart of Los Angeles!