Enjoyable Ideation Workshop Expands Across Japan!
Pendemy Inc., a leader in next-generation STEAM education based in Fuchu City, Tokyo, has launched its innovative workshop kit named 'Susneta!' (Sustainable × Ideas) nationwide. This workshop uses a card game format to help participants generate ideas for sustainable societies.
Organizing Ideas Through Play
The 'Susneta!' program is designed as a unique educational tool by Pendemy to transition the vast theme of environmental issues into manageable ideas that are closer to participants' daily lives. By drawing and combining cards, workshop attendees can progress from understanding environmental challenges to developing actionable solutions. The final step allows them to visualize their ideas through prototypes made from LEGO® bricks, 3D models, or AR projections.
The Necessity of Idea Generation Education Today
With rising awareness of the SDGs, there is a pressing need for educational settings and community events to shift from merely 'learning for knowledge' to 'developing concrete solutions and taking action.' However, many children and adults often find tackling social issues challenging, leading to a reluctance to share opinions. Pendemy addresses this barrier by merging playful card games with visualization techniques, making it easier for everyone, regardless of knowledge background, to delve into exploratory learning. The thoughtfully designed cards and worksheets empower participants to transform their well-considered ideas into tangible outcomes, providing them with a satisfying learning experience.
How Play Transforms into Deep Learning with a Unique Card System
The 'Susneta!' workshop allows participants to mix and match cards representing various themes: facility, environmental issues, and sustainable items. This interactive approach encourages idea generation without being hindered by different levels of knowledge. Just by engaging in this game-like format, anyone can propose creative solutions.
Three Key Features That Make 'Susneta!' Stand Out
1.
From Ideas to Prototypes: Participants can visually represent their concepts using LEGO blocks, 3D models, or AR projections, connecting thinking processes to the joy of creation. This approach maximizes children's curiosity and leads to enriching learning experiences beyond mere knowledge acquisition.
2.
Flexible Service Based on Needs: The workshop is adaptable to various needs and budgets, providing options from kit supply for self-conducted sessions to full event management. Whether it's a simple setup or a fully structured workshop with expert support, Pendemy tailors the process to suit participants' specifications.
3.
Proven Success with Over 50 Events: Having conducted over 50 STEAM education events, Pendemy has a well-established track record in various venues, including science museums and local facilities. Their experienced instructors adeptly respond to participants' reactions and scenarios, ensuring a smooth event experience even for first-time coordinators.
Real-World Application Scenarios
- - Municipal and Public Institutions: Engage communities in unique SDGs outreach by addressing local waste or issues.
- - Commercial Facilities and Developers: Create events that attract families on weekends while promoting sustainability.
- - Primary and Secondary Schools: Incorporate cutting-edge STEAM education programs into integrated learning times.
- - Corporate CSR Initiatives: Offer children the chance to experience the company's technology and SDGs through hands-on opportunities.
Contact and Company Information
For inquiries regarding the 'Susneta!' workshop, please use the contact form on
Pendemy's website.
About Pendemy Inc.
Pendemy is an education company that offers STEAM education centered on cutting-edge digital technology and manufacturing. In addition to running its own classrooms, Pendemy supports educational event planning and operation, alongside comprehensive educational DX assistance, drawing on its extensive experience.
Company Overview
- - Company Name: Pendemy Inc.(ペンデミー)
- - Address: 3-4-10 Kotobukicho, Fuchu City, Tokyo, Max olé Fuchu 3rd Floor
- - Representative: Hayato Kimura, CEO
- - Business Scope: STEAM education, educational event planning and operation, educational DX, and AI implementation support
- - Corporate Website: Pendemy
- - Service Site ('Susneta!'): Susneta!