Engaging Experience Event for Elementary Students
On January 31, 2026, Pendemy Ltd. hosted an inspiring experience event named the “Waku Waku Experience Tour Vol. 4” at the Fuchu campus of Tokyo University of Agriculture and Technology. This initiative aimed to provide elementary students and their parents with an engaging glimpse into the world of academia through a variety of interactive activities.
A Collaboration of Learning and Fun
The event was executed in partnership with Pendemy Digital Education Lab, a nonprofit focusing on STEAM education. The tour was designed to transform traditional university experiences into fun and accessible learning opportunities. It was meticulously crafted to replace the often intimidating image of a university with a more inviting environment where learning is seen as enjoyable and approachable.
This event involved collaboration with a community activity circle at the university called 'Machiken', ensuring that every aspect was rooted in both education and community involvement. By arranging the event within the university grounds, the aim was to provide access to educational resources, engaging hands-on experiences with animals, campus exploration, and collaborative learning activities.
Detailed Event Program
The exciting itinerary for the day was structured to foster a smooth learning transition, featuring:
- - An Opening Ceremony
- - Campus Exploration Activities
- - An Animal Interaction Experience
- - A Fun Quiz Competition
- - Reflection Time
During the opening ceremony at the newly constructed 'Kaiko-kan', participants were introduced to the different academic departments of the university, allowing students and parents to understand the connection between what they would see throughout the day and potential fields of study.
The goal of this section was to ensure that the subsequent experiences were not just observational but also connected to a larger educational narrative.
Discovering the Campus
As the participants embarked on their campus tour, they were encouraged to notice previously overlooked aspects of the university's natural environment. For instance, while observing a pond populated by plankton, participants found out that the water's cloudiness was not due to pollution, but rather a sign of nature's diversity. The exploration revealed how ordinary spaces became extraordinary sites of learning, fostering a deepened curiosity about nature and science among the children.
These sensory experiences increased the children’s sense of discovery, transforming their walk on campus into a dynamic educational encounter, and encouraging a hands-on approach to understanding university life.
Connecting with Animals
Later in the day, the participants engaged with animals such as quail chicks and guinea pigs, providing a unique opportunity to feel the warmth of life's delicate experiences that cannot be captured through photos or videos alone. This real-world connection allowed children to form tangible impressions about living creatures, enhancing their understanding of biology and empathy.
Learning Through Fun
To ensure that the day culminated in meaningful learning moments, a quiz competition and reflection activity concluded the event. Participants excitedly shared their discoveries and experiences while deepening their appreciation for the day’s activities. This collaborative review allowed the children to internalize their learning in an enjoyable manner.
The Impact of the Event
What set this event apart was its approach to viewing the university not just as a place to visit but as a dynamic stage for igniting curiosity and nurturing a love for learning. Interacting with students and university staff, walking through the campus, and engaging with animals created an atmosphere where natural inquiries and aspirations could flourish.
Moreover, for parents, this was an invaluable opportunity to engage with the educational environment, sparking conversations about future educational paths in the comfort of their family discussions. The high satisfaction levels among participants demonstrated the success of the event as a collaborative learning experience between parents and children.
Conclusion
Pendemy Ltd., underlining its commitment to innovative education, combines cutting-edge digital technology with hands-on experiences to pioneer STEAM education. With a history of organizing over 50 educational events, Pendemy continues to support children through high-quality learning programs.
For inquiries regarding academic partnerships or educational programs, please contact Pendemy through the following link:
Contact Pendemy.
Company Overview
Name: Pendemy Ltd.
Location: 3-4-10 Suwa-cho, Fuchu, Tokyo
CEO: Hayato Kimura
Business: STEAM education, event planning and management, education digital transformation support
Corporate Website:
Pendemy Website.