Dive into the World of Assembly Language
On June 24, 2026, Creek and River Company will be hosting a free online seminar titled "Understanding the Basics of Assembly Language through Motion" targeted at those interested in retro game development. This is a continuation of their previous seminar series, with "Volume 1" archived recordings available from June 1, 2026.
The seminar intends to provide a deep understanding of assembly language by linking its concepts to the dynamic aspects of games. Participants will explore the foundational aspects of 8-bit assembly programming using a simplified environment based on the 6502 CPU. Throughout the session, attendees will engage with practical topics such as screen rendering and loop processing, which will help them grasp the basic instructions of assembly language in a hands-on manner.
Why Assembly Language?
As high-quality games dominate the market today, many nostalgic gamers yearn to create their own retro-style games. This seminar not only covers theoretical knowledge but promotes practical insights, making it an excellent opportunity for aspiring game developers and engineers. Attendees will learn:
- - Basic concepts of assembly language using an 8-bit CPU as a model
- - The relationship between instruction codes and processing flows
- - Low-level insights through screen outputs and repetition processes
- - Perspectives on how code translates into action
What to Expect?
This seminar is designed for a variety of participants, including:
- - Individuals new to assembly programming who want to start from scratch.
- - Those looking to understand assembly language in conjunction with game mechanics.
- - Engineers keen to refresh their knowledge of low-level technologies following the new fiscal year.
- - Creatives who aspire to understand the coding mechanisms behind game development.
Archive of Volume 1
The first volume of the series introduced the fundamental structures of retro game development using popular gaming consoles from the 1980s. It covered essential elements such as CPUs, registers, memory mapping, sprites, and input processing, all explained in simple terms. Note that the archived recordings of this seminar do not include a Q&A session.
Details of the Upcoming Seminar
- - Date: Volume 2 - June 24, 2026, from 7:00 PM to 9:00 PM (UTC+9)
- - Archived Recording for Volume 1: June 1, 2026, from 6:00 PM to 8:00 PM (UTC+9)
- - Location: Online
- - Cost: Free
- - Capacity: 60 participants per session
- - Registration: Register for Volume 2
The speaker for this session will be Tomoshige Hashishita, a veteran game creator with over 40 years of experience. He has an extensive background in game programming since winning the first Enix Game Programming Contest in 1982. Hashishita has worked with Nintendo on games such as "Volleyball" and has been a significant contributor to the gaming industry through innovative projects.
Closing Thoughts
Don’t miss this valuable opportunity to learn about the foundations of assembly language and how this programming style intersects with game dynamics. It’s the perfect starting point for anyone interested in developing their own retro games. Register today to secure your spot!
Additional Resources
Stay updated with IT and programming seminars by visiting
Creative Village for various e-learning opportunities and workshops.