Game Industry Meetup
2026-06-25 04:18:59

The 31st Game Industry Information Exchange Meeting Held in Tokyo

The 31st Game Industry Information Exchange Meeting Held in Tokyo



On June 12, 2026, the Marketing Association Co., Ltd., a company specializing in game support services, hosted the 31st Game Industry Information Exchange Meeting in collaboration with Diarkis and Tecotec. The event took place in Tokyo, aimed at gathering industry professionals for networking and sharing insights.

What is the Game Industry Information Exchange Meeting?


The Game Industry Information Exchange Meeting, organized by our company, serves several purposes:

1. To better understand the needs and realities of the industry to enhance service provisions.
2. To facilitate networking opportunities for participants, helping them to create business opportunities.

This meeting marks the 31st occasion, demonstrating its importance in the game industry landscape.

Introducing 'Game Support Plus'


Our service 'Game Support Plus' handles user support for various gaming genres, including console, online, mobile, social, and native apps. For more details, visit our service page. The insights gained from the Information Exchange Meeting significantly benefit our service offerings at Game Support Plus.

Event Highlights


The 31st Exchange Meeting took place at Tecotec's office in Shibuya, where we utilized the space for an engaging event. Participants, including game planners, engineers, and creators, attended the meeting in large numbers, keen to exchange knowledge and experiences.

Schedule of the Event


The event progressed in a structured manner:
  • - Greeting and Opening Remarks
  • - Company Introductions (Marketing Association, Diarkis, Tecotec, and other willing participants)
  • - Breakout Discussion on the theme 'Challenges and Solutions for Game Companies'
  • - Networking Session
  • - Closing Remarks

Company Introductions


The meeting commenced with introductions from participating companies, where attendees presented their businesses and services. Everyone actively listened, showcasing a keen interest in the presentations from different companies.

Breakout Discussions


Following the introductions, the breakout discussion commenced. Teams of 4-5 participants engaged in discussions on the theme, 'Challenges and Solutions for Game Companies'. The conversations quickly became vibrant, with engaging debates occurring throughout the venue.

Key discussion points included:
  • - The importance of thoughtful utilization of AI in the gaming sector, avoiding the pitfall of simply following trends.
  • - The potential decline in foundational experience for younger professionals due to AI handling tasks traditionally performed by humans.
  • - The necessity of focusing on unique strengths amid challenges posed by AI, talent shortages, and market changes.

Participants shared their workplace challenges, creating a dynamic atmosphere for idea exchange.

Networking Session


The final segment of the event offered participants a chance to network freely. Attendees exchanged business cards and engaged in lively conversations centered around current industry trends. Several discussions continued well past the scheduled end of the event, further deepening the connections made.

Participant Feedback


The feedback from attendees was overwhelmingly positive:
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