Innovating Education: Pendemy's New STEAM Package
As education professionals increasingly recognize the importance of preparing students for the future, Pendemy, a pioneering educational company based in Fuchu, Tokyo, has launched a groundbreaking annual license package specifically designed for schools. This package aims to enhance the quality of inquiry-based learning and STEAM education while alleviating the preparation burdens on teachers.
The Need for STEAM Materials in Schools Today
In light of the recent educational reforms mandating inquiry-based learning across schools, many institutions are struggling to implement distinctive and innovative programs. Despite the curriculum changes encouraging exploratory learning, many schools still fall back on traditional research tasks and basic crafts, failing to establish their unique identity. Recognizing this gap, Pendemy has developed a package of high-quality, unique themes that break from conventional educational boundaries.
Cutting-Edge Technologies at the Core
This new service focuses on essential themes students will encounter in modern society, including AI, VR, 3D modeling, design thinking, sustainability, and creative expression. The STEAM package is tailored for easy implementation in classroom settings, providing a comprehensive set of materials such as presentation slides, lesson plans, worksheets, and evaluation sheets. Teachers unfamiliar with STEAM will find it straightforward to operate these resources, enabling schools to integrate these lessons with ease and confidence.
The Components of the Package
- - Presentation Slides: Comprehensive slides that cover the entire curriculum.
- - Lesson Plans and Scripts: Detailed instructions to guide teachers through each lesson.
- - Worksheets and Evaluation Sheets: Tools for assessing student engagement and comprehension.
- - Safety Protocols: Solutions to address potential issues and ensure a safe learning environment.
- - Reflection and Assessment Examples: Tools to encourage continuous improvement in learning outcomes.
These materials are designed to support flexible teaching hours, ranging from 45 to 90 minutes, facilitating an accurate representation of authentic inquiry beyond mere information delivery. Students engage actively, formulating questions, and connecting with the real world.
Four Key Reasons Schools Choose Pendemy
1.
Comprehensive Learning Tools: With everything needed for effective lessons assembled in one resource, teachers save valuable preparation time.
2.
High Reproducibility: The organized lesson plans and related considerations make it easy for educators to maintain stable and consistent lesson implementation across different classes.
3.
Continuous Engagement: Structured reflection sheets and assessment criteria allow for a clear representation of student progress, ensuring the learning process is active and meaningful.
4.
Ease of Implementation: The resources are intentionally designed for sharing among faculty, promoting collaboration across grade levels and subject areas.
Application in Education Settings
Pendemy's STEAM materials can be utilized in various educational contexts including inquiry-based or integrated learning sessions, where students tackle real-world problems through a cycle of question-posing, experimenting, creating, and reflecting. Furthermore, the package facilitates interdisciplinary lessons combining elements from multiple subjects, enhancing the richness of the educational experience. It is also suitable for special events or projects, allowing for creative engagement and fostering student ownership and creativity.
Proven Success and Collaborative Approaches
Pendemy's materials have been successfully integrated into several educational settings, showcasing their effectiveness:
- - Yotsuya Academy High School: Implemented annual contracts for consistent delivery.
- - Collaborations with Tokyo's educational administrative bodies: Strengthening ties between educational institutions and relevant local governance.
- - Corporate CSR Partnerships: Teaming up with organizations like Texas Instruments to enhance learning practices.
Through these collaborations, Pendemy has emphasized the importance of integrating good STEAM education into sustained, continuous practices within school settings. The newly introduced annual license package is designed with insights gathered from these experiences, ensuring that schools can seamlessly implement and manage their STEAM programs.
Pricing Plans for Educational Institutions
Pendemy offers several annual plans tailored to meet different institutional needs:
- - Light Plan: Ideal for introductory use with up to 8 materials. (500,000 yen/year)
- - Standard Plan: Comprehensive use with unlimited access to 12 materials. (800,000 yen/year)
- - Premium Plan: Extensive use allowing up to 24 materials with additional updates and support. (1,500,000 yen/year)
Future Outlook: Pendemy's Educational Vision
Pendemy envisions a world where all students have access to high-quality STEAM education as part of their everyday learning experience. By introducing this annual license, the organization aims to provide a more inclusive, consistent educational environment where teachers can comfortably implement these innovative programs, and students engage profoundly.
To learn more about this initiative and how to introduce Pendemy's STEAM package into your institution, visit
Pendemy.