Next-Generation VR Displays by TCL CSOT Shine at MWC 2025
TCL CSOT Unveils Innovative VR Displays at MWC 2025
TCL CSOT, a prominent name in display technology for over 15 years, showcased its latest advancements in virtual reality (VR) display technology during the Mobile World Congress (MWC) 2025 in Barcelona, Spain. The company highlighted its newest immersive VR displays, particularly focusing on a model with ultra-low power consumption and the world's first mass-produced VR display with a staggering pixel density of 1,512 PPI.
With virtual reality technology becoming increasingly influential in both entertainment and professional fields, TCL CSOT aims to redefine immersive experiences. Recent reports indicate that approximately 53 million adults in the United States alone currently own a VR system. Moreover, projections suggest that by 2029, the AR and VR market will balloon to 3.7 billion users globally. Responding to this growing demand, TCL CSOT is committed to delivering visual technologies that push the boundaries of comfort, realism, and performance in VR experiences.
Low Power Consumption Display: A Leap Forward
One of the focal points of TCL CSOT's presentation was their cutting-edge 2.56-inch VR display featuring extremely low power consumption. It boasts a remarkable pixel density of 1,500 pixels per inch (PPI), elevating the detail and clarity of virtual worlds. By employing advanced COA (Chip on Array) technology coupled with a highly efficient mini-LED backlight, this display minimizes color shifts, enhances visual comfort, and optimizes power usage.
Notably, this innovative display renders 40% better light efficiency compared to traditional mini-LED backlights, significantly improving the viewing experience while extending battery life for VR devices. Such a combination of visual fidelity, comfort, and efficiency positions this product as an ideal choice for extended VR sessions.
The World’s Highest PPI VR Headset
TCL CSOT also showcased the world’s first mass-produced VR headset with a phenomenal pixel density of 1,512 PPI. Each display features an ultra-high resolution of 3840x3744 pixels, delivering stunning details and clarity for a broad spectrum of VR applications. The impressive brightness of 200 nits and a DCI-P3 color gamut coverage of 96% allows this display to produce vibrant colors and rich contrasts, rendering light and shadow effects more realistically than ever.
Accompanied by a 120° field of view (FOV), users can explore digital landscapes with enhanced peripheral vision, creating an experience of remarkable immersion. This technology notably enhances depth perception and detail recognition, making it particularly advantageous for intricate design tasks and providing gamers with a fresh level of realism.
TCL CSOT has closely collaborated with industry leaders, resulting in their display being integrated into the Varjo XR-4 VR headset—recognized for its unmatched pixel density and visual clarity.
A Vision for the Future of VR
Jun Zhao, CEO of TCL CSOT, emphasized the transformative nature of virtual reality, stating, "VR is changing the way we learn, work, and interact. More people are diving into the realm of virtual reality, and TCL CSOT is providing cutting-edge visual technologies that enable them to experience these new trends. Our innovations make VR experiences more accessible, comfortable, and visually stunning, bringing us closer to a future where VR solutions are as ubiquitous as the screens we use today."
About TCL CSOT
Founded in 2009, TCL China Star Optoelectronics Technology Co., Ltd. (TCL CSOT) stands as a global leader in innovation within the display technologies realm. The company specializes in LCD, OLED, and MLED technologies that find applications in televisions, mobile devices, tablets, laptops, monitors, vehicle displays, and VR/XR environments. Committing to innovative display solutions, TCL CSOT operates several advanced facilities and 11 production lines. As a partner of the Olympic Games until 2032, TCL CSOT has plans to deliver a series of display solutions aimed at enriching the Olympic experience.
References
1. Security.org, Virtual Reality Awareness and Adoption Report, January 16, 2024
2. Statista, AR/VR - Worldwide Report, April 2024