Open 3D Foundation Launches New O3DE 25.05.0 Release
The Open 3D Foundation (O3DF) has officially launched the
Open 3D Engine (O3DE) 25.05.0 release, a significant step forward aimed at developers focused on gaming and simulation. This latest iteration emphasizes enhanced performance, stability, and a streamlined workflow, making it easier than ever for creators to build high-fidelity, real-time 3D games.
Advancements in Performance and Stability
O3DE 25.05.0 introduces groundbreaking upgrades to its rendering and cinematic tools, significantly improving the visual experience for developers. Most notably, the
Trackview tool has undergone a significant revamp, aided by substantial contributions from
Tech-Round. Moreover, notable performance improvements have been achieved through the collaborative efforts of
AWS and
Huawei to enhance the Atom renderer, now boasting full multi-GPU support. This advancement ensures that developers can create visually stunning and interactive environments without compromising on performance.
Additionally, the new release has embraced the standardized simulation interfaces for
ROS 2, marking a crucial development for the robotics industry while solidifying O3DE’s role as a real-time engine capable of handling complex simulations. Collaboratively developed with organizations like
Open Robotics,
Nvidia, and
Robotec.ai, these enhancements bolster O3DE's core architecture. The benefits include improved stability, modularity, and future-ready capabilities across simulation platforms like
Isaac Sim and
Gazebo.
Enhancements for Developers
The Open 3D Foundation is committed to enhancing the developer experience, seen in the seamless integration of
Meta's Quest Mobile SDK within O3DE. This integration allows for a more accessible pathway to VR development through automated package management and a simplified setup process. By removing cumbersome manual steps, developers can initiate projects with greater efficiency.
The community's effort to enhance documentation for O3DE contributors is another notable aspect of the 25.05.0 release. The adoption of
Hugo's module system for API documentation results in a streamlined process for contributions, facilitating easier updates and ensuring that documentation remains current and user-friendly.
The latest release also boasts updates and improvements driven by an extensive contributor base of over
500 O3DE contributors. Some of these include:
- - Bug fixes and quality of life upgrades for Script Canvas.
- - Updates supporting the latest versions of the Android SDK and Gradle, ensuring the engine stays current with industry standards.
- - Enhanced load times and improved performance for Android applications.
- - Mature multi-GPU support, allowing developers to create data-driven pipelines that utilize multiple GPUs to render scenes simultaneously.
- - Updated dependencies to the latest release of OpenXR for robust virtual and augmented reality support.
- - A notable performance boost of up to 40% for mobile pipelines, especially through optimized shader constants.
Webinar Announcement
To delve deeper into the implications of the O3DE 25.05.0 release on real-time 3D development, O3DF is hosting a webinar scheduled for
July 9, 2025, from
8 AM to 9 AM PT. Attendees can expect insights into key updates, enhanced developer workflows, and discussions surrounding improvements in rendering, automation, and modular capabilities. Interested individuals can register for this informative session on the O3DE project page.
About the Open 3D Foundation
Established in
July 2021, the Open 3D Foundation's mission is to provide an open-source and fully-featured high-fidelity real-time 3D engine accessible across various industries. The foundation encompasses the O3D Engine project, encouraging collaboration and innovation within the development community. For more information on O3DE, visit
o3df.org or check out the O3DE Project site at
o3de.org. Get involved in the O3DE community through
Discord and
GitHub.
Together with its supporters and contributors, the Open 3D Foundation continues to create a platform for developers to innovate and deploy solutions efficiently across a myriad of gaming and simulation applications.