Innovative Offline Salon Tackles Data Challenges in Gaming Industry
On February 27, 2026, under the auspices of ThinkingData, a prominent player in the gaming data analysis arena, an exclusive offline salon will convene at the Shibuya Solasta Conference Center, centered on analyzing data within the gaming industry. This event aims to bring together producers, data analysts, and DX champions from the gaming sector to share insights and address common obstacles in data utilization.
Event Background and Purpose
The gaming industry has witnessed a substantial evolution; shifting from merely gathering data to utilizing that data in decision-making processes. Nevertheless, many companies still grapple with issues such as the lack of a coherent framework for using available tools and discrepancies in data interpretation across departments. This salon is designed as more than just a demonstration of tools—it is a collaboration space where success stories and real challenges from different companies can intersect, maximizing social proof.
Industry frontrunners who have successfully implemented ThinkingEngine will engage with organizations that are beginning their data-driven journeys to explore sectors that cannot be reached merely through tool usage.
Key Highlights of the Event
Part 1: Special Dialogue Session (4:00 PM - 5:00 PM)
Topic: Current Landscape of Data Analysis and the Necessity for Industry Standards
Featuring Ryō Matsuura from Bandai Namco Nexus and Riku Shiraishi, Data Analyst from ThinkingData, this session will delve deeply into the fundamental values brought by data and AI, and discuss the