Event Overview
On March 24th, 2026, Creek and River Corporation (C&R) will host a seminar titled "How to Start with Houdini? - Understanding Game Development Pipelines". This event targets 3DCG designers, effect designers, and other development professionals at C&R's headquarters in Shimbashi, Tokyo. As game projects become larger and more complex, there is a pressing need to reduce labor costs and improve development speed. Many professionals are looking to incorporate procedural techniques such as Houdini in their workflows.
About the Seminar
This seminar will introduce participants to the game development pipeline using Unreal Engine, specifically catering to those considering integrating Houdini into their work environments. Key topics include:
- - Houdini Engine Workflow: A detailed look at how to utilize Houdini Engine effectively in game design.
- - Debris Generation Pipeline: Insights into creating realistic debris effects for immersive environments.
- - User-Friendly HDA Design: How to create HDAs (Houdini Digital Assets) that simplify the workflow for designers.
The seminar will illustrate multiple design and implementation paths, enriching the attendees' understanding of practical setups and configurations. Additionally, the latter part will feature a session by SideFX representatives, showcasing workflows and technical methodologies that encompass Houdini, USD, and Unreal Engine.
Speakers
The seminar will include presentations from industry veterans:
- - Tatto Konno: A Technical Artist specialized in pipeline construction using Houdini, having worked in the gaming industry for over ten years.
- - Rika Tanaka (Technical Lead, C&R Creative Studios): An expert in tools creation for background design using Maya and Houdini.
- - Shinichi Suzuki: A Technical Artist who transitioned from character modeling to focusing on Houdini-based projects.
- - Hideki Suzuki (Technical Consultant, SideFX): With a rich background in application and system engineering, he has been a leader in promoting the use of Houdini in game development since Houdini 12.5.
Target Audience
This event is designed for:
- - Technical Artists
- - 3D Designers / Modelers
- - Animators
- - Individuals involved in game development and CG creation
- - Students interested in technical artistry and game development careers.
Registration Information
- - Date: March 24, 2026
- - Time: 18:30 - 21:30
- - Location: C&R Corporation Tokyo Headquarters, 5th Floor Communication Space
- - Fee: General: 2,000 yen, Students: 1,000 yen (Student ID required)
- - Capacity: 100 participants
- - Registration Deadline: March 17, 2026, at 23:59
Additional Resources
For further details, registrants can check out the following links:
Creek and River Corporation, established in 1990, is committed to enhancing the lifetime value of professionals and aiding client value creation through a range of services focused on the entertainment, gaming, web, and more. Their dedication continues to expand across various domains, including XR, NFTs, and global development initiatives.