VRChat Business 2025
2025-12-12 06:59:33

Polygon Tailor Consulting and Partners to Advise VRChat Japan Business Experience 2025

Polygon Tailor Consulting and Partners Join Forces for VRChat Japan Business Experience 2025



In an exciting development for the virtual reality business scene in Japan, Polygon Tailor Consulting, alongside HIKKY, Orai, and Gugenka, has announced its participation as an advisor for the VRChat Japan Business Experience 2025. This official offline business conference, organized by VRChat Inc. from San Francisco, will be the first of its kind in Japan, showcasing the immense creative potential of the VRChat platform.

What is VRChat?


VRChat is a unique virtual platform that allows users to create and interact in immersive worlds, fostering connections and cultural exchanges across the globe. In Japan, a vibrant user community has developed its own distinct culture, positioning VRChat as a significant space for marketing and public relations, attracting both individual creators and businesses keen to leverage its potential.

The VRChat Japan Business Experience 2025 aims to bridge experiences, interactions, and business ventures in the VR space, reflecting upon the rich cultural foundation laid by its users. With expertise from Polygon Tailor Consulting, HIKKY, Orai, and Gugenka, the event is poised to support a new model where user-driven culture and business development coincide.

The Role of Each Company


Each of these companies brings valuable insights and cultural perspectives to the advisory role:
  • - Polygon Tailor Consulting, led by CEO Kazunari Kida, emphasizes the importance of VRChat in recognizing Japanese creators and their work, aiming to further enhance VR culture in Japan. Drawing from their substantial experience, with the team accumulating over 1,000 hours on VRChat and Kida himself contributing over 8,000 hours, they are committed to ensuring the success of the event.
  • - HIKKY, under CEO Yasushi Funakoshi, has been captivated by the creativity and enthusiasm of the VRChat community since its early days. They seek to explore new values for businesses and society, planning to leverage their experience with initiatives like Virtual Market to bolster efforts around the conference.
  • - Orai, helmed by CEO Tomomi Azuma, acknowledges the growing recognition of Japanese creators and their expressive capabilities through VRChat. As an official partner, Orai aims to enhance experiences through collaborations with local governments and companies, ensuring a carefully crafted success for the event.
  • - Gugenka, led by CEO Masashi Mikami, recognizes VRChat as a rare platform where culture precedes business engagement. They have developed tools such as paid ticket systems and avatar creation apps to enable interactions between users and intellectual property (IP) content, and they view the conference as a pivotal moment for deeper business integration.

Event Details


The VRChat Japan Business Experience 2025 will take place on December 17, 2025, from 11:00 AM to 6:00 PM at Bell Salle Akihabara, located at 3-12-8 Soto-Kanda, Chiyoda, Tokyo.

About VRChat


VRChat Inc. operates this immersive social platform, allowing users to interact as avatars in customizable worlds filled with games, events, and conversations. The community-driven nature has attracted millions of users worldwide, sustaining a lively environment. More information can be found at VRChat.

About Polygon Tailor Consulting


Established to develop the metaverse culture in Japan, Polygon Tailor Consulting is dedicated to creating a society where people can express themselves freely through their avatars and discover new revenue streams from their creative endeavors.

Company Overview:


  • - Name: Polygon Tailor Consulting, Inc.
  • - Founded: January 6, 2022
  • - Capital: ¥49,999,250
  • - Representative: Kazunari Kida
  • - Location: 5-11-9 Minato, Aoyama, Tokyo, 107-0062
  • - Website: Polygon Tailor

The collaboration among these four companies marks a significant step towards nurturing the evolving VR culture in Japan, setting the stage for future innovations and business opportunities in virtual realities.


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Topics Entertainment & Media)

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